Search found 81 matches

by Tony P.
Fri Sep 22, 2017 3:32 pm
Forum: Computer Chess Club: General Topics
Topic: Another possible toy for AI programmers: 4-player chess
Replies: 9
Views: 923

Re: Another possible toy for AI programmers: 4-player chess

This version has substantial bonuses for piece captures, so 'leaning back' is still less lucrative than attacking - in the process of 'exhausting each other', armies will earn points for captures and double / triple checks that might turn out vital in the final tally. For future reference, here are ...
by Tony P.
Fri Sep 22, 2017 3:38 am
Forum: Computer Chess Club: General Topics
Topic: Another possible toy for AI programmers: 4-player chess
Replies: 9
Views: 923

Re: Another possible toy for AI programmers: 4-player chess

Don't know which one did better but it can play reasonably with both given the inherent issue with collusion. The only really dangerous form of collusion is a pre-agreed coalition of 3 players against 1, which chess.com will likely prohibit explicitly and also try to prevent by rule changes and pse...
by Tony P.
Thu Sep 21, 2017 4:29 pm
Forum: Computer Chess Club: Tournaments and Matches
Topic: Super Tournament XXVII 8CPU
Replies: 62
Views: 19232

Re: Games 1-8

Oh, thanks for letting me know that double spaces are the issue!

Then I'll be quoting posts, copypasting their entire content into a text editor and locating the pgn tags via the search function. Fortunately, this is easy enough.
by Tony P.
Thu Sep 21, 2017 3:52 pm
Forum: Computer Chess Club: Tournaments and Matches
Topic: Super Tournament XXVII 8CPU
Replies: 62
Views: 19232

Re: Games 1-8

I still slightly prefer clicking on d8 to quoting the post because it's a bit hard to select the text exactly between the [pgn ] and [/pgn ] tags in the long raw code of a quoted post.
by Tony P.
Thu Sep 21, 2017 3:17 pm
Forum: Computer Chess Club: General Topics
Topic: Another possible toy for AI programmers: 4-player chess
Replies: 9
Views: 923

Another possible toy for AI programmers: 4-player chess

So far, it doesn't look like the chess.com version of four player chess has gained much interest, but at least there's an influx of newbies into the variant (a substantial portion of the players in the pool at any given moment are rated 1200, i.e. playing their first ever game in the variant), and I...
by Tony P.
Thu Sep 21, 2017 4:06 am
Forum: Computer Chess Club: General Topics
Topic: Where's the joy in writing a chess engine?
Replies: 44
Views: 8210

Re: Where's the joy in writing a chess engine?

Even then, it puzzles me that some people like to have a hobby that reminds them of their jobs. I'd rather have a hobby that's orthogonal to the job, to forget about the job at least for a while. I can't imagine a programming job that is more creative than chess prgramming. more than go programming...
by Tony P.
Wed Sep 20, 2017 10:35 pm
Forum: Computer Chess Club: General Topics
Topic: The monthly online match
Replies: 4
Views: 752

Re: The monthly online match

Hi Anton, I went to Frank's FEOBOS page, but I'm not sure what exactly to download from there to get the pgn. Could you clarify, please? :) Thanks, CL Oops, my bad. The ZIP that you need is the one with books (alas the download takes many minutes). Here's the direct link to the ZIP if you don't min...
by Tony P.
Wed Sep 20, 2017 9:50 pm
Forum: Computer Chess Club: Tournaments and Matches
Topic: Super Tournament XXVII 8CPU
Replies: 62
Views: 19232

Re: Games 1-8

How can I download these games as a pgn file ? According to the CCC charter and other information thread , When you have a pgn4web widget in a page, there are a few hidden functionalities you should know about: - click on a8 and you'll get debug informations - click on b8 and get the current FEN st...
by Tony P.
Wed Sep 20, 2017 4:11 pm
Forum: Computer Chess Club: General Topics
Topic: The monthly online match
Replies: 4
Views: 752

Re: The monthly online match

1. A middlegame-heavy blitz TC, e.g. with a small increment that's just enough for engines not to blunder in the endgame, or like the one I'm using: 2 min for the first 30 moves, 2 min for the next 40 and repeating 1 min per 50 moves for the rest of the game (suggestions are welcome on how to improv...
by Tony P.
Wed Sep 20, 2017 3:38 pm
Forum: Computer Chess Club: General Topics
Topic: Where's the joy in writing a chess engine?
Replies: 44
Views: 8210

Re: Where's the joy in writing a chess engine?

Henk wrote:What could be the joy of starting and stopping a tuner.
The strength of a tuner (and one of a neural network too) is limited by its design. I think the tuner should be rewritten dramatically once in a while too.