Search found 204 matches

by flok
Sat Oct 19, 2019 10:31 pm
Forum: Computer Chess Club: General Topics
Topic: Ataxx
Replies: 53
Views: 6056

Re: Ataxx

I don't get it. Which side of the UAI protocol does the server implement? The GUI side? But a GUI normally launches the engine. Engines won't connect by themselves to a remote server. Are you using some connection client between engine and socket, responsible for making the connection? Correct: in ...
by flok
Sat Oct 19, 2019 9:57 pm
Forum: Computer Chess Club: General Topics
Topic: Ataxx
Replies: 53
Views: 6056

Re: Ataxx

Thanks! I understand Maybe fun to get something running. I've put up the source-code at https://github.com/flok99/waxx if someone wants to add authentication or maybe run a server at home. Ok I've implemented auth. The first time you connect with an not-yet-known username, then that is automaticall...
by flok
Thu Oct 17, 2019 7:06 pm
Forum: Computer Chess Club: General Topics
Topic: CSVN tournament, 7 + 8 December!
Replies: 15
Views: 2156

CSVN tournament, 7 + 8 December!

December 7/8, the 56th Programmer Tournament and 39th User Tournament will be held.

This time NOT in Leiden, NOT in Amersfoort, instead this time it will be held in Gouda!

Biljart en bridgecentrum De Hoog
Nieuwe Gouwe OZ 11b
2801 SB Gouda, the Netherlands

Be there!

www.csvn.nl
by flok
Thu Oct 17, 2019 5:14 pm
Forum: Computer Chess Club: General Topics
Topic: Ataxx
Replies: 53
Views: 6056

Re: Ataxx

Twipply wrote:
Thu Oct 17, 2019 1:04 pm
I've been writing an Ataxx library in C++ for the last month or so. I think it should be fairly usable, so anyone is more than welcome to use it if they plan on writing an engine or anything else. https://github.com/kz04px/libataxx
I can confirm its usability and speed.
WOrks very well.
by flok
Thu Oct 17, 2019 5:14 pm
Forum: Computer Chess Club: General Topics
Topic: Ataxx
Replies: 53
Views: 6056

Re: Ataxx

Thanks! I understand Maybe fun to get something running. I've put up the source-code at https://github.com/flok99/waxx if someone wants to add authentication or maybe run a server at home. Ok I've implemented auth. The first time you connect with an not-yet-known username, then that is automaticall...
by flok
Thu Oct 17, 2019 6:28 am
Forum: Computer Chess Club: General Topics
Topic: Ataxx
Replies: 53
Views: 6056

Re: Ataxx

Joost Buijs wrote:
Thu Oct 17, 2019 6:11 am
Thanks! I understand Maybe fun to get something running.
I've put up the source-code at https://github.com/flok99/waxx if someone wants to add authentication or maybe run a server at home.
by flok
Thu Oct 17, 2019 6:06 am
Forum: Computer Chess Club: General Topics
Topic: Ataxx
Replies: 53
Views: 6056

Re: Ataxx

What does the protocol looks like? If somebody want's to play he needs more information than the connection details alone. Oops indeed. The protocol is UAI which is the same as UCI with only a couple of minor changes. I quote from www.ataxx.org: UAI Usually Ataxx programs use the UAI protocol. UAI ...
by flok
Thu Oct 17, 2019 5:55 am
Forum: Computer Chess Club: General Topics
Topic: Ataxx
Replies: 53
Views: 6056

Re: Ataxx

It is a piece of cake to change my old Othello/Reversi program in such a way that it can play Ataxx. I don't know how difficult it is to let the Chess-server I just put up recognize something like Ataxx. HG is the only one with experience in adding variants to the server. Did a quick hack: now some...
by flok
Wed Oct 16, 2019 7:14 am
Forum: Computer Chess Club: General Topics
Topic: Ataxx
Replies: 53
Views: 6056

Re: Ataxx

That could be entertaining. But first there would need to be some server to connect to for playing the game. Anyone working on that? My first glance at it, I thought it would be a trivial game to solve, since the board is only 7x7, and it generally has less than 40 moves possible . But the frequenc...
by flok
Tue Oct 15, 2019 1:50 pm
Forum: Computer Chess Club: General Topics
Topic: Ataxx
Replies: 53
Views: 6056

Ataxx

Hi, Slightly off-topic but I'm hoping there are chess-lovers out there who may be interested. Ataxx has been around for a while. Strangely enough there was no real community around it for developing an AI like the Chess and Go games have. There have been plenty of GUI implementations of it, but no m...