
Search found 449 matches
- Thu Jan 03, 2008 3:34 pm
- Forum: Computer Chess Club: General Topics
- Topic: The Madness of Solving everything
- Replies: 15
- Views: 4304
Re: The Madness of Solving everything
Help - we need to find Fern someone who will analyse his need for mystery, provide complete information about it, and then fully resolve it. 

- Thu Jan 03, 2008 3:19 pm
- Forum: Computer Chess Club: General Topics
- Topic: My Q6600 computer is arriving... which OS to load ?
- Replies: 10
- Views: 4585
Re: My Q6600 computer is arriving... which OS to load ?
I would say Linux - but the truth is that this is not because it is necessarily the best choice for you - it's an emotional reaction against Micro$oft - a company that has been found guilty of illegal anti-competitive practices by both US and EU courts, and which, IMHO, charges too much for its prod...
- Thu Jan 03, 2008 9:50 am
- Forum: Computer Chess Club: General Topics
- Topic: Why Chess Might Be Almost "Solved" IMO
- Replies: 29
- Views: 9054
Re: Why Chess Might Be Almost "Solved" IMO
I also believe, though, that with the higher standard of play that will result from bigger searches, positions where particular pieces of knowledge are important are just simply less likely to be encountered. No. My example of endgame knowledge about wrong bishops when rook pawns are involved could...
- Wed Jan 02, 2008 8:19 pm
- Forum: Computer Chess Club: General Topics
- Topic: Why Chess Might Be Almost "Solved" IMO
- Replies: 29
- Views: 9054
Re: Why Chess Might Be Almost "Solved" IMO
Even the best chess engines make mistakes all the time. I guess that if two strong chess engines play a game of 100 moves, there are at least 30 mistakes in it. So 0.15 would be a reasonable approximation of the probability of making a mistake (as defined in the thread's first post) using current t...
- Wed Jan 02, 2008 4:31 pm
- Forum: Computer Chess Club: General Topics
- Topic: Checkers Solved - Chess around year 2060-2070!
- Replies: 100
- Views: 38693
Re: Checkers Solved - Chess around year 2060-2070!
As I have said before - time to switch to go. It would be fun to try to work out all the mathematical symmetries that exist on a Go board - or use other branches of mathematics (group theory?). Go might just succumb to this line of attack. Why should Go players be exempt from Michael Adams style hu...
- Wed Jan 02, 2008 2:02 pm
- Forum: Computer Chess Club: General Topics
- Topic: Why Chess Might Be Almost "Solved" IMO
- Replies: 29
- Views: 9054
Re: Why Chess Might Be Almost "Solved" IMO
My definition of "near-perfect" play is making mistakes only very rarely (e.g. 1 mistake per 10,000 moves). Note that by your definition missing consecutive one-move mates still counts as "near-perfect" play if the final result of the game is unchanged. So the near-perfection could actually look pr...
- Wed Jan 02, 2008 1:19 pm
- Forum: Computer Chess Club: General Topics
- Topic: Why Chess Might Be Almost "Solved" IMO
- Replies: 29
- Views: 9054
Re: Why Chess Might Be Almost "Solved" IMO
Prob.of mistake |****************************** | | | | | | | * ------------------------------- depth Many endgames need hundreds of ply to solve. Are you saying that unless an end game is fully resolved, there is a high (> 0.5) probability that a computer with a weak eval will make a mistake (as d...
- Wed Jan 02, 2008 12:37 pm
- Forum: Computer Chess Club: General Topics
- Topic: Why Chess Might Be Almost "Solved" IMO
- Replies: 29
- Views: 9054
Re: Why Chess Might Be Almost "Solved" IMO
I think that this is not correct that programmers remove knowledge from the evaluation because of faster computers. Programmers may remove knowledge because the knowledge is counter productive but I need to see cases when they remove knowledge because it is only counter productive for faster comput...
- Wed Jan 02, 2008 10:16 am
- Forum: Computer Chess Club: General Topics
- Topic: Why Chess Might Be Almost "Solved" IMO
- Replies: 29
- Views: 9054
Why Chess Might Be Almost "Solved" IMO
Ultimately, chess is about avoiding mistakes. I am defining a mistake as a move that has one of the following effects: * turns a winning position into a drawn position * turns a winning position into a losing position * turns a drawn position into a losing position A computer that plays perfectly ne...