Search found 805 matches

by Norm Pollock
Fri Apr 20, 2007 11:55 pm
Forum: Computer Chess Club: General Topics
Topic: empty ctg. book
Replies: 3
Views: 2481

Re: empty ctg. book

open a dos command window and type

copy con empty.ctg

then hit <enter>
then press <control> and hit <Z>

and you have it.
by Norm Pollock
Fri Apr 20, 2007 6:46 pm
Forum: Computer Chess Club: Tournaments and Matches
Topic: Buggy pgn output from a CEGT & CCRL gui
Replies: 5
Views: 3311

Re: Buggy pgn output from a CEGT & CCRL gui

A much more common "faulty" PGN interpretation is the lack of a white space between the dot after move number and the corresponding white move : "1.Nc3" (should be "1. Nc3"). Another common "fault" is incorrect writing of promotion moves. Some major GUI's do not produce strictly correct PGN. This i...
by Norm Pollock
Fri Apr 20, 2007 12:17 pm
Forum: Computer Chess Club: Tournaments and Matches
Topic: Buggy pgn output from a CEGT & CCRL gui
Replies: 5
Views: 3311

Re: Buggy pgn output from a CEGT & CCRL gui

<snipped> Some gui(s) used by both CCRL and CEGT produces pgns that violate an important pgn principle. [/code] I do not understand what is the importance of the principle that you give. I see no big problem if irrelevant information is posted. If the reason is size of the pgn then I think that it ...
by Norm Pollock
Thu Apr 19, 2007 6:22 pm
Forum: Computer Chess Club: Tournaments and Matches
Topic: Buggy pgn output from a CEGT & CCRL gui
Replies: 5
Views: 3311

Buggy pgn output from a CEGT & CCRL gui

Some gui(s) used by both CCRL and CEGT produces pgns that violate an important pgn principle. This gui assumes there is ALWAYS ambiguity when 2 of the same pieces can move to the same square. However, if one of these pieces cannot legally move to the square, then the gui does not notice that there i...
by Norm Pollock
Sat Apr 14, 2007 1:41 pm
Forum: Computer Chess Club: Tournaments and Matches
Topic: CCRL update (14th April 2007)
Replies: 4
Views: 3539

Re: CCRL update (14th April 2007)

Just a quick question... I understand long games like 40/40 are good for books, but is this not a bit of overkill for determining engine strength? I see that an engines performance at 40/4 will correlate at roughly .98 with how it will play at 40/40. Might it not be more efficient to scratch 40/40 ...