Thanks Pascal.
Any chance you will fix the bug with pgn output that does NOT leave a white space after the period following a move number? In other words, Scid outputs "5.Nf3" instead of "5. Nf3".
Search found 806 matches
- Thu Apr 26, 2007 10:51 pm
- Forum: Computer Chess Club: General Topics
- Topic: Scid 3.6.13 released
- Replies: 18
- Views: 9328
- Fri Apr 20, 2007 11:55 pm
- Forum: Computer Chess Club: General Topics
- Topic: empty ctg. book
- Replies: 3
- Views: 2625
Re: empty ctg. book
open a dos command window and type
copy con empty.ctg
then hit <enter>
then press <control> and hit <Z>
and you have it.
copy con empty.ctg
then hit <enter>
then press <control> and hit <Z>
and you have it.
- Fri Apr 20, 2007 6:46 pm
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: Buggy pgn output from a CEGT & CCRL gui
- Replies: 5
- Views: 3486
Re: Buggy pgn output from a CEGT & CCRL gui
A much more common "faulty" PGN interpretation is the lack of a white space between the dot after move number and the corresponding white move : "1.Nc3" (should be "1. Nc3"). Another common "fault" is incorrect writing of promotion moves. Some major GUI's do not produce strictly correct PGN. This i...
- Fri Apr 20, 2007 12:17 pm
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: Buggy pgn output from a CEGT & CCRL gui
- Replies: 5
- Views: 3486
Re: Buggy pgn output from a CEGT & CCRL gui
<snipped> Some gui(s) used by both CCRL and CEGT produces pgns that violate an important pgn principle. [/code] I do not understand what is the importance of the principle that you give. I see no big problem if irrelevant information is posted. If the reason is size of the pgn then I think that it ...
- Thu Apr 19, 2007 6:22 pm
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: Buggy pgn output from a CEGT & CCRL gui
- Replies: 5
- Views: 3486
Buggy pgn output from a CEGT & CCRL gui
Some gui(s) used by both CCRL and CEGT produces pgns that violate an important pgn principle. This gui assumes there is ALWAYS ambiguity when 2 of the same pieces can move to the same square. However, if one of these pieces cannot legally move to the square, then the gui does not notice that there i...
- Sat Apr 14, 2007 1:41 pm
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: CCRL update (14th April 2007)
- Replies: 4
- Views: 3778
Re: CCRL update (14th April 2007)
Just a quick question... I understand long games like 40/40 are good for books, but is this not a bit of overkill for determining engine strength? I see that an engines performance at 40/4 will correlate at roughly .98 with how it will play at 40/40. Might it not be more efficient to scratch 40/40 ...