
Search found 1154 matches
- Fri May 29, 2020 8:56 pm
- Forum: Computer Chess Club: General Topics
- Topic: Marcel van Kervinck
- Replies: 20
- Views: 4273
Re: Marcel van Kervinck
Too young 

- Fri May 29, 2020 8:40 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Ryzen 2 and BMI2?
- Replies: 52
- Views: 21462
Re: Ryzen 2 and BMI2?
Do you have a fast implementation that you'd want to make public domain?I tried to emulate PEXT in software and that runs faster as the native CPU instruction.
- Sat Jan 18, 2020 8:06 am
- Forum: Computer Chess Club: General Topics
- Topic: The Stockfish of shogi
- Replies: 28
- Views: 8693
Re: The Stockfish of shogi
I don't speak Japanese but their architecture seems to be: W1 = 125388 x 256 W2 = 512 x 32 W3 = 32 x 32 W4 = 32 x 1 And I can make some educated guesses: they exploit the fact that W1 doesn't change much to compute the result of that layer incrementally, which is coincidentally the heaviest layer. T...
- Tue Dec 10, 2019 5:28 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: PEXT/PDEP are even slower than you think on Zen
- Replies: 12
- Views: 3658
Re: PEXT/PDEP are even slower than you think on Zen
Another consideration is noise, the 180W thermals from the 10980XE can be cooled down very quietly with a Noctua NH-D15, I have two systems with these running and I can hardly hear that they are turned on. For a TR3-3970X you will start at 280W (probably even more), a 64 core TR3 will be like 500W,...
- Mon Dec 09, 2019 5:06 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: PEXT/PDEP are even slower than you think on Zen
- Replies: 12
- Views: 3658
PEXT/PDEP are even slower than you think on Zen
https://twitter.com/trav_downs/status/1 ... 7962364928
It was already known they were slow, but I didn't see anyone point out before that how slow they get actually depends on the argument.
It was already known they were slow, but I didn't see anyone point out before that how slow they get actually depends on the argument.
- Wed Nov 27, 2019 7:19 am
- Forum: Computer Chess Club: General Topics
- Topic: w49921 net
- Replies: 29
- Views: 4276
- Tue Nov 26, 2019 8:44 am
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: CCRL 40/40, 40/4 and FRC lists updated (23rd November 2019)
- Replies: 22
- Views: 4223
Re: CCRL 40/40, 40/4 and FRC lists updated (23rd November 2019)
I am sure Albert Silver (who wrote the article) is very proud he wrote the strongest engine in the world.Jouni wrote: ↑Mon Nov 25, 2019 5:15 pmChessbase don't waste time https://en.chessbase.com/post/optimizing-fat-fritz .
- Mon Nov 25, 2019 1:40 pm
- Forum: Computer Chess Club: General Topics
- Topic: Anyone heared of MuZero ?
- Replies: 3
- Views: 879
Re: Anyone heared of MuZero ?
>Assuming the "steps" they refer to are games
It's training steps of 2048 minibatches. I don't see any mention of games - they run the processes asynchronously. But it seems they generated about 20 billion positions. So, probably quite a bit more than a million games.
It's training steps of 2048 minibatches. I don't see any mention of games - they run the processes asynchronously. But it seems they generated about 20 billion positions. So, probably quite a bit more than a million games.
- Mon Nov 25, 2019 11:59 am
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: CCRL 40/40, 40/4 and FRC lists updated (23rd November 2019)
- Replies: 22
- Views: 4223
Re: CCRL 40/40, 40/4 and FRC lists updated (23rd November 2019)
https://www.sp-cc.de/lc0-testing.htm
This shows Fat Fritz being 40-50 Elo weaker? Rather incompatible results, unless 49921 is a very weak net or something.
This shows Fat Fritz being 40-50 Elo weaker? Rather incompatible results, unless 49921 is a very weak net or something.
- Wed Nov 20, 2019 3:27 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: UCI Win/Draw/Loss reporting
- Replies: 65
- Views: 13919
Re: UCI Win/Draw/Loss reporting
You can use the logit of the probability of winning, and multiply it by a constant so that it looks like centipawns. I do this for my program, and it works very well. I use this, which is the same thing right? https://www.chessprogramming.org/Pawn_Advantage,_Win_Percentage,_and_Elo It's convenient ...