Search found 706 matches

by smatovic
Wed Mar 30, 2011 10:14 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: which technic next to implement?
Replies: 14
Views: 2865

Re: which technic next to implement?

A branching factor of about 6 is what to expect from perfectly ordered alpha-beta. If you don't have any reductions, it is an amazing thing to have a branch factor less than 6 on average. I would have to run more tests to calculate an real average branching factor...just took some snapshots of outp...
by smatovic
Wed Mar 30, 2011 9:44 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: which technic next to implement?
Replies: 14
Views: 2865

Re: which technic next to implement?

What is your branching factor? 4x-6x 7 +0.02 1.5M 0:01.71 a1d1 6 +0.01 240088 0:00.30 d5c6 5 +0.08 61094 0:00.04 d5c6 4 +0.02 10803 0:00.01 a1d1 3 +0.08 1795 0:00.00 a1d1 2 +0.10 342 0:00.00 a1d1 1 +0.20 90 0:00.00 a1d1 You don't have null move? No, not yet ;) If that is missing, you will not searc...
by smatovic
Wed Mar 30, 2011 8:22 pm
Forum: Computer Chess Club: General Topics
Topic: To the Copy and Paste Generation of Programmers
Replies: 20
Views: 7144

Re: To the Copy and Paste Generation of Programmers

i get sick of Programmers
sorry for my speech, i was a bit upset, i should say "i am brassed off"....

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Srdja
by smatovic
Wed Mar 30, 2011 7:02 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: which technic next to implement?
Replies: 14
Views: 2865

which technic next to implement?

Heyho, want to upgrade my little engine Zeta Dva, i am satisfied with the nps-speed, but the engine searches too many nodes so it reaches in Blitz only depth from 7 to 11. I read some papers about Null Move and Futility Pruning, but they seem not to be very handy...i mean some kind of instable. Any ...
by smatovic
Tue Mar 29, 2011 10:01 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Voice synthesis, part 1
Replies: 10
Views: 1684

Re: Voice synthesis, part 1

I remember the Altair/Imsai days as I worked with a few Altair 8800 machines and I built an Imsai 8080 from parts when the kit was first announced. However, I never got my Imsai to speak as being a dirt poor student I couldn't afford any peripherals or even any boards other than a 4 KB RAM board. I...
by smatovic
Mon Mar 28, 2011 1:23 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Possible Board Presentation and Move Generation for GPUs?
Replies: 14
Views: 3939

Re: Possible Board Presentation and Move Generation for GPUs

That's one approach. Or a GPU per square, ala' HiTech, which was somewhat based on Belle.
Thanks for the advice,

i will try a KoggeStone Move Generator (with extension for all pieces) with 64x64 threads next.

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Srdja
by smatovic
Fri Mar 25, 2011 7:15 pm
Forum: Computer Chess Club: General Topics
Topic: To the Copy and Paste Generation of Programmers
Replies: 20
Views: 7144

To the Copy and Paste Generation of Programmers

To the Copy and Paste Generation of Programmers Dear Community, i get sick of Programmers which feel free to use Code under GPL but still depend on distributing only binaries without opening their own sources. This practice is not only violating given law, this practice works against the hole OpenSo...
by smatovic
Wed Mar 23, 2011 7:36 pm
Forum: Computer Chess Club: General Topics
Topic: AAAI 2011 Robotics, Robot Chess Challenge
Replies: 4
Views: 1111

Re: AAAI 2011 Robotics, Robot Chess Challenge

You may find this very interesting.
:-)

great how Kramnik tried to cheat the machine.

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Srdja
by smatovic
Wed Mar 23, 2011 6:16 pm
Forum: Computer Chess Club: General Topics
Topic: AAAI 2011 Robotics, Robot Chess Challenge
Replies: 4
Views: 1111

AAAI 2011 Robotics, Robot Chess Challenge

found in the web: http://chiara-robot.org/Challenge/ Playing criteria: * 2 minutes to make move and clear play area without penalty; five minutes results in forfeit of move and manual removal of robot * A game is 10 legal moves on each side (in the interest of time) * 3 forfeited moves forfeits the ...
by smatovic
Wed Mar 23, 2011 10:34 am
Forum: Computer Chess Club: General Topics
Topic: Is computer chess "solved"?
Replies: 53
Views: 8854

Re: Is computer chess "solved"?

Is computer chess "solved"?
even if, then there is still the game of Go ;-)

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Srdja

PS: Chess is the Game of Kings but Go the Game of Gods.