Search found 237 matches

by tttony
Fri Nov 03, 2017 11:29 pm
Forum: Computer Chess Club: General Topics
Topic: Wuttang Chess
Replies: 4
Views: 1114

Re: Wuttang Chess

I just opened one file and it's just a VICE clone, files are .cpp, don't know if he did change something else, just wait to see the improvements
by tttony
Sat Oct 28, 2017 10:06 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Ten Years After
Replies: 14
Views: 4100

Re: Ten Years After

Yeeee let's celebrate!!!

I have learned too much reading that wiki

Thank you!!!
by tttony
Sat Oct 28, 2017 10:04 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Does this simple chess GUI have any real functionality?
Replies: 2
Views: 837

Re: Does this simple chess GUI have any real functionality?

No, it has zero functionality, he just use the SFML library to load the images and created a wrapper to comunicate with SF7, that's all Also if you download the sources, you will see that he actually used the SFML for all the 16 projects, like Tetris, Snake, Minesweeper, Mahjong, etc... All are pret...
by tttony
Sun Oct 22, 2017 2:09 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: PVS & Embla
Replies: 55
Views: 6776

Re: PVS & Embla

You can change:

Code: Select all

if (bSearchPV)
to: (I guess that the mn variable counts the legal moves)

Code: Select all

if (mn == 0)
Also I'm with Sven Schüle, I know this is not a post about code review or code feedback but avoid the use of goto
by tttony
Sun Oct 22, 2017 1:40 am
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 36897

Re: Elements of the ULTIMATE Chess GUI?

Recently I watched this video: https://www.youtube.com/watch?v=_4EuZI8Q8cs

Maybe you can use the code to start a new chess GUI :D
by tttony
Fri Sep 29, 2017 8:14 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Size of Transposition Table Entry
Replies: 29
Views: 7229

Re: Size of Transposition Table Entry

This is what I have in my engine, I tested 16 vs 32 bytes, the 16 bytes is faster, right now I'm not using the last two typedef struct hash_entry_s { uint64_t key; move_t move; //u16 score_t score; //i16 int8_t depth; int8_t flags; int8_t age; int8_t unused; } hash_entry_s; Some SMP engine...
by tttony
Tue Sep 26, 2017 1:13 am
Forum: Computer Chess Club: General Topics
Topic: Jumbo 0.5.3 - Birth of the Jumbo Twins
Replies: 9
Views: 2497

Re: Jumbo 0.5.3 - Birth of the Jumbo Twins

Cool!

I just ran both engines in Arena 3.0 in startpos the BB it's like 250kns+ than mailbox

There was quite of work there, changing everything to bb and debugging like hell :D
by tttony
Fri Sep 08, 2017 11:40 pm
Forum: Computer Chess Club: General Topics
Topic: Black Hat 2017: Breaking the x86 Instruction Set
Replies: 7
Views: 1835

Re: Black Hat 2017: Breaking the x86 Instruction Set

Now youtube it's recommending this kind of videos: https://www.youtube.com/watch?v=R7EEoWg6Ekk The same guy but this was in 2015 and he created a mov compiler, that can compile programs with only mov instructions, well he didn't created from scratch but used BrainF*ck and others tools to create the ...
by tttony
Fri Sep 08, 2017 1:53 am
Forum: Computer Chess Club: General Topics
Topic: Black Hat 2017: Breaking the x86 Instruction Set
Replies: 7
Views: 1835

Black Hat 2017: Breaking the x86 Instruction Set

I just found this video on Youtube, is not directly related to computer chess but it's undirectly related I didn't understand everything but I guess that Assembler programming gurus here will find this video interesting It's a 44min long video where this guy explain about how he found some hidden (n...