Search found 42 matches

by EvgeniyZh
Thu Dec 07, 2017 3:51 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Google's AlphaGo team has been working on chess
Replies: 203
Views: 66151

Re: Google's AlphaGo team has been working on chess

Don't understand that these predictions will be good if it doesn't do a search but only simulation. That's what I'm asking every time I'm looking on human players) They used TPU not GPU (I suppose, did not read the paper yet, but TPU were used for Go). They are special vector processors like GPU in...
by EvgeniyZh
Wed Dec 06, 2017 12:47 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Google's AlphaGo team has been working on chess
Replies: 203
Views: 66151

Re: Google's AlphaGo team has been working on chess

While this is indeed incredible, show me how it beats SF dev with good book and syzygy on equal hardware in a 1000 game match. Alternatively winning next TCEC should do :wink: You suppose to run Stockfish on GPU?) They are scientists so it would be nice to compare apples to apples. AlphaZero din't ...
by EvgeniyZh
Wed Dec 06, 2017 12:15 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Google's AlphaGo team has been working on chess
Replies: 203
Views: 66151

Re: Google's AlphaGo team has been working on chess

While this is indeed incredible, show me how it beats SF dev with good book and syzygy on equal hardware in a 1000 game match. Alternatively winning next TCEC should do :wink: You suppose to run Stockfish on GPU?) They are scientists so it would be nice to compare apples to apples. AlphaZero din't ...
by EvgeniyZh
Thu Feb 23, 2017 12:32 pm
Forum: Computer Chess Club: General Topics
Topic: Using GAN to play chess
Replies: 4
Views: 1102

Using GAN to play chess

Authors of Style Transfer Generative Adversarial Networks: Learning to Play Chess Differently proposed to use Style Transfer techniques to teach NN to play chess.

What do you think?
by EvgeniyZh
Sun Aug 14, 2016 12:04 am
Forum: Computer Chess Club: General Topics
Topic: Chess Game Analyzer
Replies: 185
Views: 48834

Re: Chess Game Analyzer

No, if score is +6, than a move which lowers the score to +3 is not a blunder, it is an inaccuracy. This is what I found in Lichess. Blunder: 300 centipawns Mistake: 100 centipawns Inaccuracy: 50 centipawns Source: https://github.com/ornicar/lila/blob/master/modules/analyse/src/main/Advice.scala#L5...
by EvgeniyZh
Fri Jul 01, 2016 6:28 pm
Forum: Computer Chess Club: General Topics
Topic: Hard talkchess 2016 beta 1
Replies: 64
Views: 13458

Re: Hard talkchess 2016 beta 1

Here is one more; 8/1p6/1Pp2N1q/p1Ppk2p/P3p3/3PPpPp/3K1P1P/2R5 w - - bm Ng4+ [Event "?"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "?"] [Black "?"] [Result "*"] [FEN "8/1p6/1Pp2N1q/p1Ppk2p/P3p3/3PPpPp/3K1P1P/2R5 w - - 0 1"] [SetUp "1"] 1. Ng4+ hxg4 2. d4+ Kf5 3. Rh1 Qh8 4. Ke1 Qf8 5. Kf1 *
by EvgeniyZh
Mon Jun 27, 2016 8:29 am
Forum: Computer Chess Club: General Topics
Topic: Hard talkchess 2016 beta 1
Replies: 64
Views: 13458

Re: Hard talkchess 2016 beta 1

Paloma wrote:Why is 1...Rd6 better than e.g. 1...Rb6 ?

That's not good for test according to what I and others got here, just all the engines went for Rc6 for quite a long time, and it's definetely losing, but at the end Rd6 is losing too (and any other move if I'm not missing something)
by EvgeniyZh
Sun Jun 26, 2016 6:59 am
Forum: Computer Chess Club: General Topics
Topic: Hard talkchess 2016 beta 1
Replies: 64
Views: 13458

Re: Hard talkchess 2016 beta 1

2kr3r/1p3pb1/pBnqp2p/P2p2p1/8/2PB4/1P3PPP/R2Q1RK1 w - - bm b4
by EvgeniyZh
Sat Jun 18, 2016 4:15 am
Forum: Computer Chess Club: General Topics
Topic: Hard talkchess 2016 beta 1
Replies: 64
Views: 13458

Re: Hard talkchess 2016 beta 1

8/p2k1pp1/r3p1p1/8/1P6/P1R1PKPP/5P2/8 b - - bm Rd6
by EvgeniyZh
Fri Jun 10, 2016 5:52 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Interesting machine
Replies: 30
Views: 8463

Re: Interesting machine

bob wrote:
lauriet wrote:Hi bob,
I have an old commadore 64 you can also

:D

:D
This is a bit newer. :) 20 cores, 1 terabyte of DRAM. Got anything close? :)
Should be enough to generate 7-man, shouldn't it? Would take tons of the time though