Search found 378 matches

by noobpwnftw
Mon Oct 05, 2020 9:47 am
Forum: Computer Chess Club: General Topics
Topic: A Crossroad in Computer Chess; Or Desperate Flailing for Relevance
Replies: 152
Views: 16826

Re: A Crossroad in Computer Chess; Or Desperate Flailing for Relevance

People like H shouldn't have done what they did, however, there is not so much for "good faith" in computer chess programming anyways, this forum is full of it and I'm gladly contributing my part.
by noobpwnftw
Thu Jul 09, 2020 8:37 pm
Forum: Computer Chess Club: General Topics
Topic: ChessDBCN
Replies: 29
Views: 50248

Re: ChessDBCN

A new snapshot has been made available for download which includes all evaluation data(about 10 billion unique positions) as of yesterday.
by noobpwnftw
Tue Jun 16, 2020 10:59 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Removing bugs from bug free functions
Replies: 20
Views: 4607

Re: Removing bugs from bug free functions

Raise stack reserve size. Inlining this function causes stack overflow.
by noobpwnftw
Tue May 26, 2020 2:30 pm
Forum: Computer Chess Club: General Topics
Topic: Forbidden
Replies: 55
Views: 10033

Re: Forbidden

With regional IP block, you sure you are preventing more hackers than normal users? :D
by noobpwnftw
Tue May 05, 2020 4:02 am
Forum: Computer Chess Club: General Topics
Topic: Which is stronger AlphaZero( 5000 TPU) or Stockfish(30.000 Cores)
Replies: 35
Views: 4169

Re: Which is stronger AlphaZero( 5000 TPU) or Stockfish(30.000 Cores)

If your alien race is far more advanced then I see no reason to send our poor imitations of human intelligence than our top human chess player. Their computers will probably run our crappy programs much faster but our biological evolution and individual personalities are something they will never ha...
by noobpwnftw
Sun Mar 29, 2020 7:39 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Using Freeware AI and Dynamically Generated Endgame Tablebases
Replies: 32
Views: 3972

Re: Using Freeware AI and Dynamically Generated Endgame Tablebases

Well there is the problem: people so far have no meaningful way to describe how those networks work. Currently networks contain huge number of parameters and they correlate in mysterious ways to produce the outputs, that is also why large numbers of games are needed to train those networks so that t...
by noobpwnftw
Sun Mar 29, 2020 12:29 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Using Freeware AI and Dynamically Generated Endgame Tablebases
Replies: 32
Views: 3972

Re: Using Freeware AI and Dynamically Generated Endgame Tablebases

To simplify what I said, or I understand you correctly about the approach: Take a position with a few pieces, a bit more than(or within) existing EGTB coverage, and start generating games, train on the resulting games and try to improve the next iteration until it can predict the correct move with h...
by noobpwnftw
Sat Mar 28, 2020 9:21 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Using Freeware AI and Dynamically Generated Endgame Tablebases
Replies: 32
Views: 3972

Re: Using Freeware AI and Dynamically Generated Endgame Tablebases

Well, this usually ends up with some very over-fitted networks because you are intentionally limiting its training sample diversity. Such raw database exists, with billions of positions and most of their moves analyzed at reasonable depth, although I fear it is never going to be enough to train a ne...
by noobpwnftw
Sat Mar 28, 2020 6:27 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Using Freeware AI and Dynamically Generated Endgame Tablebases
Replies: 32
Views: 3972

Re: Using Freeware AI and Dynamically Generated Endgame Tablebases

There is a conceptional difference between "an exhaustive enumeration of subsequent positions given a certain position" and "an exhaustive enumeration of every possible positions given a certain set of material". The former is essentially a search without any pruning, functionally being a special ca...
by noobpwnftw
Sun Mar 22, 2020 10:58 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Poor mans testing process please
Replies: 30
Views: 4796

Re: Poor mans testing process please

Even on the other side, people are using more and more comprehensive testing procedures What do you mean by "on the other side"? It means where a significant portion of the engine is not written in comprehensible code where one can accept or reject certain part of its changes. This is on the opposi...