Search found 542 matches

by AndrewGrant
Sat Aug 20, 2016 6:28 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Collecting thoughts on a strange bug I cannot reproduce
Replies: 11
Views: 2527

Re: Collecting thoughts on a strange bug I cannot reproduce

Excellent suggestion. I think time may have been the issue, but I'll keep that tool around; It seems like it could be very useful.
by AndrewGrant
Sat Aug 20, 2016 6:27 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Collecting thoughts on a strange bug I cannot reproduce
Replies: 11
Views: 2527

Re: Collecting thoughts on a strange bug I cannot reproduce

I don't have access to the actual PGN for the game as of now...

I only had the PGN from when I connected to when I left, which started at move #73.... and the move in which I threw the game was around 6-8 moves later.... Very likely that it was the #80th move, making a time issue likely.
by AndrewGrant
Sat Aug 20, 2016 3:46 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Collecting thoughts on a strange bug I cannot reproduce
Replies: 11
Views: 2527

Re: Collecting thoughts on a strange bug I cannot reproduce

Hmm... I have ZERO clue why I am returning alpha instead of 'value. I have no memory of paying a great deal of attention to that section of the program. I'll run a test without that, see if I find any ELO gains
by AndrewGrant
Sat Aug 20, 2016 2:43 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: "moveerror" in Arena debug log
Replies: 2
Views: 681

Re: "moveerror" in Arena debug log

I think that is probably more of a problem with the Engines you are using, not Arena itself.

That said, I recall seeing that often when I would play games between MicroMax4.8 and Ethereal6.XX.
by AndrewGrant
Sat Aug 20, 2016 2:34 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Collecting thoughts on a strange bug I cannot reproduce
Replies: 11
Views: 2527

Re: Collecting thoughts on a strange bug I cannot reproduce

Hmm... some of that sounds promising, some not so much. look at time out. Was an incomplete hash score saved somewhere after an abort search? Don't think this is the answer. Before storing entries I check the current time vs the cut-off time, always look at changes in game phase that might effect sc...
by AndrewGrant
Sat Aug 20, 2016 2:05 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Collecting thoughts on a strange bug I cannot reproduce
Replies: 11
Views: 2527

Collecting thoughts on a strange bug I cannot reproduce

I was watching Ethereal play a game in one of Graham's tournaments. When I began watching Ethereal had a +10.00 evaluation, with Greko having a -10.00. Before the game ended I left my computer, and came back to a loss! I tracked down the PGN and found the position in which the game was lost. 2r5/8/8...
by AndrewGrant
Wed Aug 17, 2016 12:28 am
Forum: Computer Chess Club: General Topics
Topic: cutechess-cli 0.8.0 released
Replies: 70
Views: 18513

Re: cutechess-cli 0.8.0 released

Can anyone get the Linux releases to work? Tried it on three different systems now to no avail
by AndrewGrant
Tue Aug 16, 2016 10:48 pm
Forum: Computer Chess Club: General Topics
Topic: cutechess-cli 0.8.0 released
Replies: 70
Views: 18513

Re: cutechess-cli 0.8.0 released

Thanks!
by AndrewGrant
Tue Aug 16, 2016 6:30 pm
Forum: Computer Chess Club: General Topics
Topic: cutechess-cli 0.8.0 released
Replies: 70
Views: 18513

Re: cutechess-cli 0.8.0 released

I could really use a win32 compile, including whatever dlls are needed. I've made my own linux32 compile, but can't seem to make one for windows.

Still have some win32 machines in my testing cluster.

Thanks, Andrew Grant
by AndrewGrant
Tue Aug 09, 2016 7:20 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: More games or more plies in testing engines?
Replies: 17
Views: 3239

Re: More games or more plies in testing engines?

Actually, I think that the oppisite is true.

My engine is around ~2500, and Just about every change I make is worth plus or minus 20+ elo points. It is quite easy to determine whether a change is good or bad when the engine is quite poor.