Would you mind providing a compile of 7.78, so that I may add it to the release?
Thanks, as always!
Search found 903 matches
- Sun Sep 11, 2016 3:14 am
- Forum: Computer Chess Club: General Topics
- Topic: Release of Ethereal7.78
- Replies: 14
- Views: 2823
- Fri Sep 09, 2016 2:07 am
- Forum: Computer Chess Club: General Topics
- Topic: Release of Ethereal7.78
- Replies: 14
- Views: 2823
Re: Release of Ethereal7.78
Hmm.. I can't believe I have not added NPS to the output. I guess I got used to the GUI I use doing the math for me. I will be sure to include this in the next version.
- Fri Sep 09, 2016 2:06 am
- Forum: Computer Chess Club: General Topics
- Topic: Release of Ethereal7.78
- Replies: 14
- Views: 2823
Re: Release of Ethereal7.78
Yes I can. I have been meaning to start doing that.
Thanks for testing the android compiles for me.
Thanks for testing the android compiles for me.
- Wed Sep 07, 2016 11:39 pm
- Forum: Computer Chess Club: General Topics
- Topic: Release of Ethereal7.78
- Replies: 14
- Views: 2823
Re: Release of Ethereal7.78
Can you give this executable a shot?
https://github.com/AndyGrant/Ethereal/b ... st-Android
If that works, then I'll go through and fix .75, .76.
https://github.com/AndyGrant/Ethereal/b ... st-Android
If that works, then I'll go through and fix .75, .76.
- Wed Sep 07, 2016 2:54 pm
- Forum: Computer Chess Club: General Topics
- Topic: Release of Ethereal7.78
- Replies: 14
- Views: 2823
Re: Release of Ethereal7.78
Two things. 1) I accidentally dropped a -march=armv5 flag from the make file 2) I am using a different compiler, now compiling from win, not Linux. I'm away from home at the moment, but when I get back I'll update the make file, and swap the Android executables in each of the zips found in /dist. I'...
- Wed Sep 07, 2016 2:16 am
- Forum: Computer Chess Club: General Topics
- Topic: Release of Ethereal7.78
- Replies: 14
- Views: 2823
Re: Release of Ethereal7.78
That happens when the evaluation is re-written, as well as the search :)
Things have changed a lot since 6.26, which I believe you made the initial post about!
Thanks for following development,
Andrew Grant
Things have changed a lot since 6.26, which I believe you made the initial post about!
Thanks for following development,
Andrew Grant
- Sun Sep 04, 2016 5:56 pm
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: CCRL Engine Authors' Tournament (will start October 1st)
- Replies: 181
- Views: 39751
Re: CCRL Engine Authors' Tournament (will start October 1st)
Rather, whatever the most current version of Ethereal is!
https://github.com/AndyGrant/Ethereal/releases
https://github.com/AndyGrant/Ethereal/releases
- Sun Sep 04, 2016 5:36 pm
- Forum: Computer Chess Club: General Topics
- Topic: Release of Ethereal7.78
- Replies: 14
- Views: 2823
Release of Ethereal7.78
Hello all, It's been a good while since I've made any substantial changes. Took some time off to develop a testing framework of my own creation, and also lost out on some free time now that I'm back in University. Ethereal7.78 is about 60ELO stronger than Ethereal7.70 Ethereal7.78 is about 40ELO str...
- Thu Aug 25, 2016 3:33 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Time controls for testing when changing evaluation weights
- Replies: 4
- Views: 1029
Re: Time controls for testing when changing evaluation weigh
What i mean is this:
Using 1+.01s time control will not be useful when you make a change regarding null pruning above depth 12. Or any other search features that are not triggered due to low time = low depth. That is a case I would say does NOT cut it
Using 1+.01s time control will not be useful when you make a change regarding null pruning above depth 12. Or any other search features that are not triggered due to low time = low depth. That is a case I would say does NOT cut it
- Thu Aug 25, 2016 1:19 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Time controls for testing when changing evaluation weights
- Replies: 4
- Views: 1029
Time controls for testing when changing evaluation weights
It seems to me that I should be able to test evaluation weight (changed values of PSQT, changed values of outposts... ect) with incredibly low time controls. Something like 1+.01s. This will be my first time playing around with just evaluation weights, so I've never done this testing before. Is ther...