Search found 209 matches

by sovaz1997
Fri Apr 05, 2019 6:50 pm
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

Many of the ideas you mentioned I would love to see them in a GUI as well but it seems to me the nature of the ideas fit better in a database program like SCID. The GUI needs to be attached both to engines and to databases. Otherwise, it is just a thing that scrolls through games. Do you mean someh...
by sovaz1997
Thu Apr 04, 2019 12:11 pm
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

It seems to me that by expanding the scope that way, the project will soon drift off into the area of science fiction. Having / managing a "let'check"-type database is nice, but it should not be connected to any particular GUI. The proper way to go about that would be to define an open standard for...
by sovaz1997
Thu Apr 04, 2019 10:17 am
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

I do not think it will be just a chess GUI. It will be something like a chess system with unlimited possibilities. Therefore, we need the ability to create plug-ins in the future. Also, it seems to me, one of the important things: the integration of machines and the parallelization of the system on ...
by sovaz1997
Wed Apr 03, 2019 9:44 pm
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

There doesn't seem to be much interest... I guess the point is that it doesn't really seem to do anything other GUIs don't do already. It just presents it in a slightly different way on the screen. Which some people will like, but most others won't, as this is purely a matter of taste, an many tast...
by sovaz1997
Mon Apr 01, 2019 11:18 pm
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

Well, I started to make GUI design. I am not a designer. Criticism is needed. This is only the first attempt (and then unfinished). I will improve the design according to criticism. Also, I will be glad if the designers suggest which literature is better to read on the subject of design. https://i.i...
by sovaz1997
Mon Apr 01, 2019 10:18 am
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

Note that saving and restoring the hash in itself is not sufficient for restoring the complete engine state; it would still be like you aborted and then restarted the analysis. But the main point is really that this isn't a GUI feature and doesn't require special GUI support. Controlling it through...
by sovaz1997
Sun Mar 31, 2019 8:37 pm
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

Yes, I looked, we really can not save the state of the process easily. Therefore, we can extend the standards of UCI and Winboard. We introduce 2 commands to save the transposition table and restore. Teams should simply save the table, which they themselves will be able to restore on command.
by sovaz1997
Sun Mar 31, 2019 7:08 pm
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

Now further: at first I thought about 5 modules. Now I am thinking about 4 types of tasks (I don’t include training yet, this is a further development of interactivity). Analysis, Tournament, Testing and Game Mode. Tasks are divided into 2 types: interactive and background. And here we have great op...
by sovaz1997
Sun Mar 31, 2019 6:18 pm
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

Thank you very much for the ideas! Regarding the 4th point: I plan to do this seriously. For example, you have problems with electricity. Or you need to leave. Or you need PC resources for another application. The smoothness of the UI is a very important thing and it's good that you noticed it. Ther...
by sovaz1997
Fri Mar 29, 2019 3:23 pm
Forum: Computer Chess Club: General Topics
Topic: Elements of the ULTIMATE Chess GUI?
Replies: 197
Views: 22022

Re: Elements of the ULTIMATE Chess GUI?

Ok, at this stage, I see 5 modules: + Analysis Analysis module Allows you to view PGN-files, view games, analyze them with engines, comment. + Testing Module testing chess engine. Allows you to flexibly set test parameters (for example, SPRT testing or testing with a fixed number of games), the abil...