Search found 284 matches

by Sesse
Sun Jan 24, 2021 12:06 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: NNUE and game phase
Replies: 10
Views: 2605

Re: NNUE and game phase

Well, if you have a very cheap way of choosing between the nets (e.g. on total material), you wouldn't need to evaluate both (or all), so the Nps wouldn't necessarily go down the drain. But you'd still need to do all the training multiple times, and you'd still pay some of the costs, like the weight...
by Sesse
Tue Jan 19, 2021 10:05 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: NNUE and game phase
Replies: 10
Views: 2605

Re: NNUE and game phase

Hi, As I mentioned in another thread there could be different types of NNUEs. The one related to game phase could be called King shelter. That is, bonus for pawns usually in front of the king. This should work well in middlegame , securing the king from opponents attacks. In endgame however this is...
by Sesse
Fri Jan 15, 2021 10:03 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Question regarding data structures
Replies: 8
Views: 1665

Re: Question regarding data structures

Like I said, I fixed the contains() macro by putting () around it. After that, it was basically just compiler flags to unroll like crazy.
by Sesse
Thu Jan 14, 2021 10:13 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Question regarding data structures
Replies: 8
Views: 1665

Re: Question regarding data structures

Sorry, will be stopping the silliness now: Perft(1) N = 9 Kn/s: 6870 Perft(2) N = 81 Kn/s: 72321 Perft(3) N = 778 Kn/s: 102910 Perft(4) N = 7128 Kn/s: 128456 Perft(5) N = 69734 Kn/s: 130163 Perft(6) N = 650435 Kn/s: 128473 Perft(7) N = 6385430 Kn/s: 142481 Perft(8) N = 59931436 Kn/s: 287568 Perft(9)...
by Sesse
Thu Jan 14, 2021 10:06 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Question regarding data structures
Replies: 8
Views: 1665

Re: Question regarding data structures

Oh, and going totally crazy with compiler flags and removing the unused “value” field: Perft(1) N = 9 Kn/s: 0 Perft(2) N = 81 Kn/s: 0 Perft(3) N = 778 Kn/s: 0 Perft(4) N = 7128 Kn/s: 0 Perft(5) N = 69734 Kn/s: 0 Perft(6) N = 650435 Kn/s: 130087 Perft(7) N = 6385430 Kn/s: 172579 Perft(8) N = 59931436...
by Sesse
Thu Jan 14, 2021 10:00 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Question regarding data structures
Replies: 8
Views: 1665

Re: Question regarding data structures

With !contains() fixed, vector replaced with an array, and slide set to static (so it can be safely inlined): Perft(1) N = 9 Kn/s: 0 Perft(2) N = 81 Kn/s: 0 Perft(3) N = 778 Kn/s: 0 Perft(4) N = 7128 Kn/s: 0 Perft(5) N = 69734 Kn/s: 0 Perft(6) N = 650435 Kn/s: 92919 Perft(7) N = 6385430 Kn/s: 112025...
by Sesse
Thu Jan 14, 2021 5:39 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Question regarding data structures
Replies: 8
Views: 1665

Re: Question regarding data structures

!contains() doesn't do what you think it does, due to operator precedence. Don't do macros :-) After that, all of your time is spent in std::vector; use a static array instead, so that you can use the stack instead of all this heap allocation.
by Sesse
Tue Jan 12, 2021 9:45 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: HalfKP Structure in NNUE
Replies: 7
Views: 2009

Re: HalfKP Structure in NNUE

Question 1.) Is my understanding correct? Seems correct to me. Suppose we have the move e2e4. There are only two inputs which change: King on e1, Pawn on e2 changes from 1 to 0 King on e1, Pawn on e4 changes from 0 to 1 There is apparently some efficiency gain here claimed in the original paper, bu...
by Sesse
Sat Jan 09, 2021 12:23 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: What K factor should be used if two players are in different K factor brackets?
Replies: 3
Views: 1326

Re: What K factor should be used if two players are in different K factor brackets?

Is the accepted answer really correct? So is there a case where the points are not transferred one in one? The Elo system is a statistical system. You don't “win” or “transfer” points; the statistical estimate of your playing strength merely becomes more accurate in the light of new information. (T...
by Sesse
Tue Jan 05, 2021 8:59 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Help with Texel's tuning
Replies: 33
Views: 6100

Re: Help with Texel's tuning

Computers are fast, and can do 8 million positions in a second or less. No need for lifetimes.