Scid 3.6.14 released
Posted: Tue May 08, 2007 3:33 pm
Hi,
I released Scid 3.6.14 at http://prolinux.free.fr/scid/index.html
The changes since 3.6.13 are :
- added an option for PGN output : add spaces conforming to PGN standard. This will be reflected in every place PGN is used (PGN window, PGN export,...)
- fixed a bug (that existed since Scid 1.9 ?!) where Scid would crash importing some very particular games (played on internet), with extraordinary long comments (whispers)
- windows OS :
* updated inno setup and cygwin1.dll
* by default engine starts in low priority to make UI more responsive
- the resign value is now configurable and equal to ++-
- added a draw detection by 3-fold repetition when playing tactical or serious games
- changes to engine handling (both UCI and x/winboard) so engines will be correctly started whatever position (in previous Scid releases it was necessary to move back/forth to wake up some engines). The drawback is some extra latency at start for x/winboard engines (about 1 second).
- fixed a bug in opening report where the number of games displayed was limited to 500
- fixed a bug when adding moves from uci engines
- when an engine finishes a game (blue/grey arrow in analysis window), the function will be turned off after a mate.
- added "ponder off" command so Crafty can be started/stopped with analysis window opened
- added material balance display aside the board
- added a new annotation option "short annotations" : scores and comments (like "weak move played score changes from X to Y") will not be used but only NAG values (annotations are less verbose)
- fixed options setting for some UCI engines. Some engines don't take into account all parameters when they are sent in batch mode, so all option commands are now wrapped with "isready" and "readyok".
- added a command to opening report : "merge games", which will merge as variations the N best games to current game (with a limited ply depth) - still experimental
- updated swedish translation [thanks to Hans Eriksson]
Pascal
I released Scid 3.6.14 at http://prolinux.free.fr/scid/index.html
The changes since 3.6.13 are :
- added an option for PGN output : add spaces conforming to PGN standard. This will be reflected in every place PGN is used (PGN window, PGN export,...)
- fixed a bug (that existed since Scid 1.9 ?!) where Scid would crash importing some very particular games (played on internet), with extraordinary long comments (whispers)
- windows OS :
* updated inno setup and cygwin1.dll
* by default engine starts in low priority to make UI more responsive
- the resign value is now configurable and equal to ++-
- added a draw detection by 3-fold repetition when playing tactical or serious games
- changes to engine handling (both UCI and x/winboard) so engines will be correctly started whatever position (in previous Scid releases it was necessary to move back/forth to wake up some engines). The drawback is some extra latency at start for x/winboard engines (about 1 second).
- fixed a bug in opening report where the number of games displayed was limited to 500
- fixed a bug when adding moves from uci engines
- when an engine finishes a game (blue/grey arrow in analysis window), the function will be turned off after a mate.
- added "ponder off" command so Crafty can be started/stopped with analysis window opened
- added material balance display aside the board
- added a new annotation option "short annotations" : scores and comments (like "weak move played score changes from X to Y") will not be used but only NAG values (annotations are less verbose)
- fixed options setting for some UCI engines. Some engines don't take into account all parameters when they are sent in batch mode, so all option commands are now wrapped with "isready" and "readyok".
- added a command to opening report : "merge games", which will merge as variations the N best games to current game (with a limited ply depth) - still experimental
- updated swedish translation [thanks to Hans Eriksson]
Pascal