Handicapping FRITZ 10

Discussion of anything and everything relating to chess playing software and machines.

Moderators: hgm, Rebel, chrisw

guyhaw

Handicapping FRITZ 10

Post by guyhaw »

FRITZ 10 offers 'Handicap Levels', apparently on a sliding scale from 1375 through 1600 to 2337.
Is this just a notional 'FRITZ ELO' scale or are the numbers close to those on the FIDE ELO scale? In other words, does 1600 on this scale equate to 1600 on the FIDE scale, and if so, how do Chessbase know that?
Guy
User avatar
Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: Handicapping FRITZ 10

Post by Dr.Wael Deeb »

guyhaw wrote:FRITZ 10 offers 'Handicap Levels', apparently on a sliding scale from 1375 through 1600 to 2337.
Is this just a notional 'FRITZ ELO' scale or are the numbers close to those on the FIDE ELO scale? In other words, does 1600 on this scale equate to 1600 on the FIDE scale, and if so, how do Chessbase know that?
Guy
They can't know for sure,it's more or less some kind of speculation....
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Odd Gunnar Malin
Posts: 294
Joined: Wed Mar 08, 2006 9:59 pm
Location: Norway, Vads?

Re: Handicapping FRITZ 10

Post by Odd Gunnar Malin »

Does this really matter?
You can't use it to anything outside your home.
Let say it was accurate, you could still not use it because the games aren't played in controlled enviroment.

What it is, is a motivating factor for you to climb the scale. Eg. if your Fritz rating are 2000 you would know that adjusting it to 2200 would give you perfect opponent (score=25%).

Instead of comparing/calibrating against Fide rating it would be nice if engines playing in one gui could be calibrated against themself. Chessmaster have so many personalities that there isn't any need to add more engines, but in Shredder or any other UCI GUI you have to add some more engines to get some variations. Thereby it would have been nice to have some calibration of these engines. This doesn't necessary mean that all engine authors need to cooperate, it is enough to add a feature to the GUI to adjust the rating before it is sent to the engine with UCI_Elo. Someone must run this ratinglist to find these constants but it doesn't need to be accurate so probably easy enough for the GUI author/company (just some automatic played games).