Bruja 1.9 x64/win32 JA builds available

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Jim Ablett
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Bruja 1.9 x64/win32 JA builds available

Post by Jim Ablett » Thu Apr 10, 2008 8:26 am

Image
(logo by Uschi:http://tiny.cc/Z84Eo)

Bruja 1.9 by Dan Honeycutt

x64 & win32 Intel compiler 10 p.g.o builds.

Thanks to Dan Honeycutt for allowing me to
compile the private source code.

Benchmark test using internal 'bench' command:
Bruja 1.9 x64 JA
-----------------
n/s = 4605631/5.91 = 779558

Bruja 1.9 win32 JA
------------------
n/s = 4605631/8.11 = 567965

Bruja 1.9 win32 Original
------------------------
n/s = 4605631/15.26 = 301751
Available from my homepage.

Jim.

gerold
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Re: Bruja 1.9 x64/win32 JA builds available

Post by gerold » Thu Apr 10, 2008 4:48 pm

Jim Ablett wrote:Image
(logo by Uschi:http://tiny.cc/Z84Eo)

Bruja 1.9 by Dan Honeycutt

x64 & win32 Intel compiler 10 p.g.o builds.

Thanks to Dan Honeycutt for allowing me to
compile the private source code.

Benchmark test using internal 'bench' command:
Bruja 1.9 x64 JA
-----------------
n/s = 4605631/5.91 = 779558

Bruja 1.9 win32 JA
------------------
n/s = 4605631/8.11 = 567965

Bruja 1.9 win32 Original
------------------------
n/s = 4605631/15.26 = 301751
Available from my homepage.

Jim.
Thanks Jim.
Thanks Dan for the new program.

Good luck,

Gerold

hirdelgird
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Re: Bruja 1.9 - Resp 0.19 - Scid 3.61

Post by hirdelgird » Thu Apr 10, 2008 6:50 pm

hello Jim

thanks to you and of cource to Dan fur this faster Bruja 1.9

i am interested if you have also speedtests for your compiles Resp 0.19 and Scid 3.61

in my tournaments -Div E and Senior - Resp 0.19 did very better (+130), but with Scid 3.61 (default-settings) (+50) i can see not so much increase of strenght as with Resp 0.19

with UseIDD=false, it was also not better
may be there are to less games
so i would like to see what the speedtests say

thanks

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Jim Ablett
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Re: Bruja 1.9 - Resp 0.19 - Scid 3.61

Post by Jim Ablett » Fri Apr 11, 2008 10:00 am

Gerhard.Schwager wrote:hello Jim

thanks to you and of cource to Dan fur this faster Bruja 1.9

i am interested if you have also speedtests for your compiles Resp 0.19 and Scid 3.61

in my tournaments -Div E and Senior - Resp 0.19 did very better (+130), but with Scid 3.61 (default-settings) (+50) i can see not so much increase of strenght as with Resp 0.19

with UseIDD=false, it was also not better
may be there are to less games
so i would like to see what the speedtests say

thanks
Hi Gerhard,

Here are the speed comparisons running 'perft 6':

RESP 0.19
Resp 0.19 x64 JA
-----------------------
NODES = 119060324
TIME USED = 13.609
NODES/SEC = 8.74865e+006


Resp 0.19 win32 JA
-----------------------
NODES = 119060324
TIME USED = 20.516
NODES/SEC = 5.80329e+006


Resp 0.19 win32 Original
------------------------
NODES = 119060324
TIME USED = 22.984
NODES/SEC = 5.18014e+006
SCIDLET 3.61
Scidlet 3.61 x64 JA
---------------------
Moves: 119060324 Time: 17.23 s


Scidlet 3.61 win32 JA
-------------------------------
Moves: 119060324 Time: 24.04 s


Scidlet 3.61 win32 Original DC
------------------------------
Moves: 119060324 Time: 29.03 s
With Resp, I included a new book built from Frank Quisinsky's 'gm2600.pgn'. This may also have added some extra elo over the original book, that's if you used it or course!.

rgds,
Jim.

Martin Thoresen
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Re: Bruja 1.9 - Resp 0.19 - Scid 3.61

Post by Martin Thoresen » Fri Apr 11, 2008 12:14 pm

Jim,

There is no way to enable pondering for this engine? :(

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beachknight
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Re: Bruja 1.9 - Resp 0.19 - Scid 3.61

Post by beachknight » Fri Apr 11, 2008 1:48 pm

Hi Jim,

Gaviota 0.22 performed much better than Gaviota 0.33
in my recent tests: approx. min 200 points.

Could you perhaps take a look at Gaviota's code and
produce new compiles of 0.22 and 0.33?

Gaviota 0.33 is a very good engine. Only one drawback:
After some good 30 moves, 0.33 makes illegal move
and forfeits the game.

Well, a fixed new compile of Gaviota 0.33 would be great.

Best,
hi, merhaba, hallo HT

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Jim Ablett
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Re: Bruja 1.9 - Resp 0.19 - Scid 3.61

Post by Jim Ablett » Fri Apr 11, 2008 4:40 pm

Martin T wrote:Jim,

There is no way to enable pondering for this engine? :(
Hi Martin,

No ponder implemented in Bruja.
Would be a nice feature to add though - Dan you listening!

Jim.

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Jim Ablett
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Re: Bruja 1.9 - Resp 0.19 - Scid 3.61

Post by Jim Ablett » Fri Apr 11, 2008 4:49 pm

Hi Harun,

I'd be pleased to do some new compiles, but first step is to get hold of the source which is private/closed. I'll contact Miguel. If I can get it, I'll do it.

Jim.

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michiguel
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Re: Bruja 1.9 - Resp 0.19 - Scid 3.61

Post by michiguel » Tue Apr 15, 2008 11:03 pm

beachknight wrote:Hi Jim,

Gaviota 0.22 performed much better than Gaviota 0.33
in my recent tests: approx. min 200 points.

Could you perhaps take a look at Gaviota's code and
produce new compiles of 0.22 and 0.33?

Gaviota 0.33 is a very good engine. Only one drawback:
After some good 30 moves, 0.33 makes illegal move
and forfeits the game.

Well, a fixed new compile of Gaviota 0.33 would be great.

Best,
This is weird. Gaviota 0.33 is not super strong, but is better than 0.22. Also, it has been around for at least four years and it has been always stable. Anyway, I am interested to fix whatever problem Gaviota has. Are you using winboard? any interface to use it as UCI?

If you detect any problem that can be reproduced, please sent me the logs or anything that can help me detect it. If someone wants to do a compile, I think I can provide the source, but I do not think that is the problem.

Miguel

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Dan Honeycutt
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Re: Bruja 1.9 - Resp 0.19 - Scid 3.61

Post by Dan Honeycutt » Fri May 02, 2008 10:24 am

Jim Ablett wrote:No ponder implemented in Bruja.
Would be a nice feature to add though - Dan you listening!

Jim.
Say what? :)

Best
Dan H.

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