Pity, would solve a few things at once.Tord Romstad wrote:but I won't hunt down and kill Joona or Marco if they decide to do it.
Tord
Stockfish 1.4, the final weapon
Moderators: hgm, Rebel, chrisw
-
- Posts: 6073
- Joined: Sat Apr 01, 2006 9:34 pm
- Location: Scotland
Re: Stockfish 1.4, the final weapon
-
- Posts: 2684
- Joined: Sat Jun 14, 2008 9:17 pm
Re: Stockfish 1.4, the final weapon
There are no better cloners then me and Joona around. I mean among the still not banned onesChristopher Conkie wrote:
And you should find a better cloner.
-
- Posts: 6073
- Joined: Sat Apr 01, 2006 9:34 pm
- Location: Scotland
Re: Stockfish 1.4, the final weapon
There is still time......mcostalba wrote:There are no better cloners then me and Joona around. I mean among the still not banned onesChristopher Conkie wrote:
And you should find a better cloner.
-
- Posts: 2684
- Joined: Sat Jun 14, 2008 9:17 pm
Re: Stockfish 1.4, the final weapon
Sorry for you but the "things" will remain still open for a long time in the future.Christopher Conkie wrote:Pity, would solve a few things at once.Tord Romstad wrote:but I won't hunt down and kill Joona or Marco if they decide to do it.
Tord
Try to live with that.
-
- Posts: 672
- Joined: Mon Jun 22, 2009 1:37 pm
Re: Stockfish 1.4, the final weapon
Well your engines also pretends to paly chess but doesn't know the rules of chess...
So no wonder it crashes...
Michael
So no wonder it crashes...
Michael
-
- Posts: 6073
- Joined: Sat Apr 01, 2006 9:34 pm
- Location: Scotland
Re: Stockfish 1.4, the final weapon
I live easily without renamed derivatives that are broken by people who do not understand them.mcostalba wrote:Sorry for you but the "things" will remain still open for a long time in the future.Christopher Conkie wrote:Pity, would solve a few things at once.Tord Romstad wrote:but I won't hunt down and kill Joona or Marco if they decide to do it.
Tord
Try to live with that.
-
- Posts: 2684
- Joined: Sat Jun 14, 2008 9:17 pm
Re: Stockfish 1.4, the final weapon
No, you misunderstood, you should have written:Christopher Conkie wrote:I live easily without renamed derivatives that are broken by people who do not understand them.mcostalba wrote:Sorry for you but the "things" will remain still open for a long time in the future.Christopher Conkie wrote:Pity, would solve a few things at once.Tord Romstad wrote:but I won't hunt down and kill Joona or Marco if they decide to do it.
Tord
Try to live with that.
"I live easily WITH renamed derivatives that are broken by people who.."
because that's the way is gonna be.
-
- Posts: 6073
- Joined: Sat Apr 01, 2006 9:34 pm
- Location: Scotland
Re: Stockfish 1.4, the final weapon
We shall see.......anyway........got 10 games that prove you improved something by 40 elo again?mcostalba wrote:No, you misunderstood, you should have written:Christopher Conkie wrote:I live easily without renamed derivatives that are broken by people who do not understand them.mcostalba wrote:Sorry for you but the "things" will remain still open for a long time in the future.Christopher Conkie wrote:Pity, would solve a few things at once.Tord Romstad wrote:but I won't hunt down and kill Joona or Marco if they decide to do it.
Tord
Try to live with that.
"I live easily WITH renamed derivatives that are broken by people who.."
because that's the way is gonna be.
I need a laugh.
-
- Posts: 2684
- Joined: Sat Jun 14, 2008 9:17 pm
Re: Stockfish 1.4, the final weapon
I never stated something like that !Christopher Conkie wrote: We shall see.......anyway........got 10 games that prove you improved something by 40 elo again?
I need a laugh.
On specific request I have said that in my opinion I foreseen at best +30 ELO (+-10 ) improvement. But can be also less, this is only an optimistic foreseen.
The point is that I am having a lot of fun writing code for this engine and especially I am very proud to develop something togheter with two very smart guys that I respect A LOT, and not only for their brilliant technical skills.
This is the WHOLE point. Until yesterday I tought that if an increase in ELO had arrived this would have been an added bouns on an already very satisfactory condition for me.
Today I start to be worried that too much increase is more a problem then a worth because put our engine too much under the spotlight and I _start_ to understand this is not so good.
But don't worry, we have thick skin. We will survive all this hype and in a couple of weeks (when all this will disappear) we will be again at the our usual quiet and peaceful developing activity.
-
- Posts: 365
- Joined: Mon May 14, 2007 8:20 pm
- Full name: Boban Stanojević
Re: Stockfish 1.4, the final weapon
Marco,
Stockfish isn't only for programmers, as I already said before. You enjoy making it, we enjoy using it. I also see Stockfish also as a valuable help to Tord Romstad. Developping a strong engine has become a team work, and I see you all three, Joona, Tord and you rather as a team.
Stockfish plays an intelligent and humanlike chess. It is excellent for analysing, and I think that there is lot of room for further improvement. In features, not only in strength: a learning function would be fine, p. e. But an improvement of 40 elos, based mostly on evaluation, is a great improvement. For analysis, the speed is not so important. (In closed positions, depth means nothing. Running the Nunn test, I noticed that Glaurung and Stockfish won almost all their french defense.)
It seems to me that a few of us have forgotten the point of open source software: this code is around to be used, under certain conditions, of course. And making a chess engine is perhaps fun, but the point could also be that this engine should play well.
So, don't bother. Just continue working. I hope that there will be a new, improved version soon.
Stockfish isn't only for programmers, as I already said before. You enjoy making it, we enjoy using it. I also see Stockfish also as a valuable help to Tord Romstad. Developping a strong engine has become a team work, and I see you all three, Joona, Tord and you rather as a team.
Stockfish plays an intelligent and humanlike chess. It is excellent for analysing, and I think that there is lot of room for further improvement. In features, not only in strength: a learning function would be fine, p. e. But an improvement of 40 elos, based mostly on evaluation, is a great improvement. For analysis, the speed is not so important. (In closed positions, depth means nothing. Running the Nunn test, I noticed that Glaurung and Stockfish won almost all their french defense.)
It seems to me that a few of us have forgotten the point of open source software: this code is around to be used, under certain conditions, of course. And making a chess engine is perhaps fun, but the point could also be that this engine should play well.
So, don't bother. Just continue working. I hope that there will be a new, improved version soon.