Hi All,
The release you have all been waiting for! Well at least Dadi Johnson waited!
A hopefully IDeA compliant version of Pupsi2! Yay!
It should rightfully be named, "The Phoenix version", since it has risen from the ashes.
I worked long trying stuff, but nothing gave any progress. The best version was the ALPHA 7 version. After that the versions became worse and worse, in spite of my conviction that the changes had to be good. Somewhere around version ALPHA 14, I decided that anough was enough! Out with all the useless changes! Back to ALPHA 7!
At that point the server with my svn repository crashed and burned!
It was hosted offline at a friend of mine!
And also at this point I was forced to change dotnet from 1.1 to 3.5, because of upgrade to the compiler I use. I have been trying to avoid this, since all indications are that Pupsi loses 5% performance going away from 1.1.
After many many tries to find the older source code again, I managed to find ALPHA 8. Then I reverse engineered the executable for ALPHA 7, and applied the changes to get something that was kinda like ALPHA 7.
So this release is kind of a "lets start from here" type release.
From this version forward, I am using the brilliant "cutechess-cli" tool for running fast test games. I use many starting positions generated ala Hyatt. But still testing will be painfully slow, since I have very limited access to CPU power.
So to make a long post .... longer .... here it is: 0.08
Tip for people stuck looking for improvements. Try testing a change to a parameter. If it makes the engine worse, you at least get to be slightly optimistic about changing the parameter in the opposite direction!
Kind regards,
Jesper
Pupsi2 0.08 released.
Moderators: hgm, Rebel, chrisw
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Re: Pupsi2 0.08 released.
Oops! Forgot to mention that it is available for download at Leo's site.
http://wbec-ridderkerk.nl/
Thank you Leo, for hosting it!
Kind regards,
Jesper
http://wbec-ridderkerk.nl/
Thank you Leo, for hosting it!
Kind regards,
Jesper
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Re: Pupsi2 0.08 released.
Thanks. One of my favourites.
Beat 'em all, Pupsi.
Best,
Beat 'em all, Pupsi.
Best,
hi, merhaba, hallo HT
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Re: Pupsi2 0.08 released.
Yay! indeed.jesper_nielsen wrote:A hopefully IDeA compliant version of Pupsi2! Yay!
Marek Soszynski
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Re: Pupsi2 0.08 released.
Pupsi 0.08
by Jesper Nielsen, Denmark.
Strategic Test Suite Conditions:
by Jesper Nielsen, Denmark.
Strategic Test Suite Conditions:
Subject-wise Scores:Arena GUI
10 seconds per position
700 positions
Core2Quad 32 bits, Q6600, 2 GB RAM, 2.4GHZ
Engine uses 113 Mb Hash.
Overall Performance:STS (v1.0) - Undermining:
71/100, Grade: A-
STS (v2.0) - Open Files and Diagonals:
72/100, Grade: A-
STS (v3.0) - Knight Outposts/Centralization/Repositioning:
57/100, Grade: C+
STS (v4.0) - Square Vacancy:
64/100, Grade: B
STS (v5.0) - Bishop vs Knight:
60/100, Grade: B
STS (v6.0) - Re-Capturing:
60/100, Grade: B+
STS (v7.0) - Offer of Simplification:
62/100, Grade: B
Total Score: 446/700
Overall Average: 63.71 %
Grade: B
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Re: Pupsi2 0.08 released.
Congratulations.
I am using it with my Fritz 11 Interface. I'll report the elostat results in a few weeks.
I noticed one thing: When the engine first starts to analyze, something, the reported depth count is unusually low for a while. Then, when it move, the numbers jump up much higher.
I am using it with my Fritz 11 Interface. I'll report the elostat results in a few weeks.
I noticed one thing: When the engine first starts to analyze, something, the reported depth count is unusually low for a while. Then, when it move, the numbers jump up much higher.
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Re: Pupsi2 0.08 released.
What is that? IDeA compliant?Marek Soszynski wrote:Yay! indeed.jesper_nielsen wrote:A hopefully IDeA compliant version of Pupsi2! Yay!
Miguel
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Re: Pupsi2 0.08 released.
Interactive Deep Analysis in Rybka GUI.michiguel wrote:What is that? IDeA compliant?Marek Soszynski wrote:Yay! indeed.jesper_nielsen wrote:A hopefully IDeA compliant version of Pupsi2! Yay!
Miguel
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
http://www.chess.hylogic.de
Re: Pupsi2 0.08 released.
Hmmm.... that sounds wierd.... I haven't noticed it myself.mhalstern wrote:Congratulations.
I am using it with my Fritz 11 Interface. I'll report the elostat results in a few weeks.
I noticed one thing: When the engine first starts to analyze, something, the reported depth count is unusually low for a while. Then, when it move, the numbers jump up much higher.
I report depth in two situations:
1. Whenever the PV changes.
2. Whenever an iteration completes.
So you might see something like "depth 9 seldepth 14" along with a pv.
And then a bit later "depth 9 seldepth 16" sometimes later when the iteration completes, if searching alternative moves takes it to ply 16 using extentions.
Kind regards,
Jesper