You continue to talk about other chess variants but you are unable to prove anything with that as far as standard chess is affected. There is zero relation, so please stop bringing arguments from fairy chess and stay on topic.hgm wrote:As I already said, the proof is that without end game (e.g. in Crazyhouse) having Bishops in stead of Rooks does not increase you winning percentage. No amount of idle talk can change that.
Arguments like you are giving, like permeability of the attacked square, are already known not to work even for determining end-game values, as the values of Archbishop and Chancellor convincingly show.
As it is unavoidable that almost no Pawn will be evaluated as 100 cP, no matter what scale you employ, your initilal point also seems pointless. Not all Pawns are equally valuable, and only one can be worth 100 cP.
In standard chess, a rook is *usually* stronger than a knight and stronger than a bishop based on his extended abilities, and you can see that in middlegames as well as in endgames. I say *usually*, not *always*. Presence of more friendly pawns on average seems to help the knight and to impact the rook but how many pawns you have is not directly related to "middlegame vs endgame".
I hope at least you will agree immediately that a queen is *usually* much stronger than a rook already in middlegame of standard chess. It is obvious that the queen's combined abilities of rook and bishop are one part of the story here. Look how dangerous king attacks (middlegame!) are with the participation of a queen.
As to the "100 cP" point, you don't get what I say. How can I decrypt it for you?
1.0 == 100/100
Material values of engine A are pawn=100, knight=325, rook=500. How many centipawns is the exchange worth for A (only material)?
Engine B: pawn=90, knight=300, rook=450. Value of the exchange in centipawns?
Engine C: pawn=80, knight=320, rook=480. Value of the exchange in centipawns?
Answers:
A=175
B=167 (100 * (450-300) / 90)
C=200 (100 * (480-320) / 80)
So for C the exchange is worth relatively more than for A although the internal numbers suggest the opposite (C: 160 vs. A: 175). This is confusing.
In fact only A uses centipawns as basic unit of measurement while B and C use "points", or whatever you call it. You cannot say that B evaluates a knight as 300 centipawns because 300 is more than 300/100 * the value it assigns to a pawn. "centi" means 1/100, not 1/90. Translating the knight value of B into centipawns returns 333.
What you have in mind concerning different values of each single pawn is very much about positional evaluation. Nothing wrong with that but even there you need some basic unit to which all values refer. Taking an "average pawn value" as unit is arbitrary, you are right that milliQueen would be possible, too, but as soon as you decide what your unit is then you must be consistent and should not say that "1.0 units != 100/100 units" (where "unit" is one pawn in this case, not a centipawn, but that does not matter). It does not matter how many pawns in a given position do *actually* have a "material + positional" value of 100 cP because the definition of the overall basic unit "pawn" should be independent from positional aspects.
I can repeat that twice if you like ... should I?
Sven