Laskos wrote:I do not want to enter into intuitive guesses. The draws for LOS do not enter in the precise calculation of LOS given by my earlier PRECISE formula. It cancels. If you go to check it, you will see that a statistical calculation (I have one, but I do not know how to attach it to a message or PM, it is an .exe file), but you will see that the result for LOS is very insensitive to draws, even in these, assuming normal distribution formulas. Try 1100, 100, 900, to 1100, 1000, 900, it varies less by 1% in my STATISTICAL calculation.
But I repeat, LOS does not depend on the number of draws. Standard Deviation depends heavily on the number of draws, as it is given, on average, for pretty normal distributions as sqrt(score*(1-score) - 0.25*DrawFraction)/sqrt(NumberGames). But even this is an approximation, which works well with more number of games and not very skewed results, not, say, with 95:3:2, where normal distribution fails.
LOS does depend on number of draws, but not much. And in normal conditions it is not possible to detect the difference.
In formula for sigma that is Edmund using it really cancels out. But the reason for this is that the formula is only an approximation.
In his formula (w, d, l and N are number of wins, draws, losses and games, respectively):
LOS=Phi(x), where x=(w-l)/sqrt(N-d)=(w-l)/sqrt(w+l) where x really does not depend on d.
However, accurately
x=(mu-0.5)/sigma=(w-l)/(2N*sigma)=...=(w-l)/sqrt((2w+d)(2l+d)/N-d)=(w-l)/sqrt(N-d-((w-l)/N)^2)
So, Edumund takes for his factor w+l while accurate value is w+l-((w-l)/n)^2. The difference is not significant, but it's not zero.
The more the games are played, and the less is the difference between engines, the less is the impact of number of draws on LOS.