Hi all
This is my first post in this forum. I'm not sure whether an introduction is appropriate or not (as well as the real topic itself), so just in case I'll proceed to (a short) one: my chess and programming skills are medium, and my approach to chess engines has more to do with the one of a chess amateur than a programmer. From time to time I like to test different engines in my computer (btw, I usually use scid under a linux distro ). For example I find it's funny to see how different engines "behave" in the same position, specially in the hard anti-comp ones.
And the topic itself: it's about a program directed to play against chess engines by increasing the difficulty gradually, depending on the player's strength and improvement. Of course it's not a new idea, but I guess it's done in a nice way. The program can be found here (only available for Windows, but so far it works fine in feddora-15 + wine).
http://lucaschess.host22.com/
Hope you find it interesting and enjoy it, and thanks to all the people who participate in this forum: it's a really nice way to improve my (little) knowledge about this topic.
Cheers
E Diaz
PS: I made a search in the forum before writing this post and got no results related to lucaschess. I hope I did the search properly and I'm not wasting your time
PS': I hope my English is good enough to get this post to be (if not completely correct, at least) intelligible
Lucaschess: a program with increasing level of difficulty
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Re: Lucaschess: a program with increasing level of difficult
pocopito wrote:Hi all
This is my first post in this forum. I'm not sure whether an introduction is appropriate or not (as well as the real topic itself), so just in case I'll proceed to (a short) one: my chess and programming skills are medium, and my approach to chess engines has more to do with the one of a chess amateur than a programmer. From time to time I like to test different engines in my computer (btw, I usually use scid under a linux distro ). For example I find it's funny to see how different engines "behave" in the same position, specially in the hard anti-comp ones.
And the topic itself: it's about a program directed to play against chess engines by increasing the difficulty gradually, depending on the player's strength and improvement. Of course it's not a new idea, but I guess it's done in a nice way. The program can be found here (only available for Windows, but so far it works fine in feddora-15 + wine).
http://lucaschess.host22.com/
Hope you find it interesting and enjoy it, and thanks to all the people who participate in this forum: it's a really nice way to improve my (little) knowledge about this topic.
Cheers
E Diaz
PS: I made a search in the forum before writing this post and got no results related to lucaschess. I hope I did the search properly and I'm not wasting your time
PS': I hope my English is good enough to get this post to be (if not completely correct, at least) intelligible
Hello E. Diaz,
Welcome.
Your post is on topic and your English is far above merely intelligible.
Later.
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Re: Lucaschess: a program with increasing level of difficult
Nice. Thanks E Diaz.
Best,
Gerold.
Best,
Gerold.
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Re: Lucaschess: a program with increasing level of difficult
Thank you very much E.
A little free publicity is always welcome.
Cheers
Lucas
A little free publicity is always welcome.
Cheers
Lucas
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Re: Lucaschess: a program with increasing level of difficult
Welcome to the forum E.pocopito wrote:Hi all
This is my first post in this forum. I'm not sure whether an introduction is appropriate or not (as well as the real topic itself), so just in case I'll proceed to (a short) one: my chess and programming skills are medium, and my approach to chess engines has more to do with the one of a chess amateur than a programmer. From time to time I like to test different engines in my computer (btw, I usually use scid under a linux distro ). For example I find it's funny to see how different engines "behave" in the same position, specially in the hard anti-comp ones.
And the topic itself: it's about a program directed to play against chess engines by increasing the difficulty gradually, depending on the player's strength and improvement. Of course it's not a new idea, but I guess it's done in a nice way. The program can be found here (only available for Windows, but so far it works fine in feddora-15 + wine).
http://lucaschess.host22.com/
Hope you find it interesting and enjoy it, and thanks to all the people who participate in this forum: it's a really nice way to improve my (little) knowledge about this topic.
Cheers
E Diaz
PS: I made a search in the forum before writing this post and got no results related to lucaschess. I hope I did the search properly and I'm not wasting your time
PS': I hope my English is good enough to get this post to be (if not completely correct, at least) intelligible
Don
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Re: Lucaschess: a program with increasing level of difficult
Hi Lucas
Well, you know, I just thought it was time for you to start making big money out of your program... oh, wait, it's free!!
(btw, and related to freedom, in your page there is a note saying that all its content is licensed under gpl, and I assumed it includes the program itself: is it right?)
On the other hand, and taking the opportunity of your presence here, although lucaschess seems to run pretty nice on my linux desktop under wine, do you have in mind any intention to make a linux version? (just asking)
Cheers and thanks for your program
Well, you know, I just thought it was time for you to start making big money out of your program... oh, wait, it's free!!
(btw, and related to freedom, in your page there is a note saying that all its content is licensed under gpl, and I assumed it includes the program itself: is it right?)
On the other hand, and taking the opportunity of your presence here, although lucaschess seems to run pretty nice on my linux desktop under wine, do you have in mind any intention to make a linux version? (just asking)
Cheers and thanks for your program
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- Location: Spain
Re: Lucaschess: a program with increasing level of difficult
The program is GPL, and that's because I started using the PyQt library, which has this license.
Regarding Linux, the biggest problem is to prepare a list of engines of similar strength to those now. Same for Mac.
The program code would be very similar in all three systems, Windows, Mac and Linux. Only small changes would be needed.
Now, this is the list of engines with its elo :
Lucas
Regarding Linux, the biggest problem is to prepare a list of engines of similar strength to those now. Same for Mac.
The program code would be very similar in all three systems, Windows, Mac and Linux. Only small changes would be needed.
Now, this is the list of engines with its elo :
- 1538 - Tarrasch ToyEngine Beta V0.905
2184 - Bikjump 2.01 (32-bit)
2218 - Clarabit 1.00
2368 - Chispa 4.0.3
2503 - Gaia 3.5
2588 - Umko 0.7
2625 - Garbochess 2.20
2645 - Ufim 8.02
2766 - Alaric 707
2781 - Daydreamer 1.75 JA
2870 - Glaurung 2.2 JA
2930 - Toga II 1.4.1SE JA
3015 - Rybka 2.3.2a 32-bit
3113 - Komodo 2.03 JA
3137 - Stockfish 2.1.1 JA
3155 - Critter 1.2 32bits
Lucas
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Re: Lucaschess: a program with increasing level of difficult
I just downloaded it and took a quick look. I once put together a similar sort of thing, based on Winboard, as a present for the child of a friend of mine. Your program seems much much better, in a different league to my hack.lukasmonk wrote:The program is GPL, and that's because I started using the PyQt library, which has this license.
Regarding Linux, the biggest problem is to prepare a list of engines of similar strength to those now. Same for Mac.
The program code would be very similar in all three systems, Windows, Mac and Linux. Only small changes would be needed.
Now, this is the list of engines with its elo :
Cheers
- 1538 - Tarrasch ToyEngine Beta V0.905
2184 - Bikjump 2.01 (32-bit)
2218 - Clarabit 1.00
2368 - Chispa 4.0.3
2503 - Gaia 3.5
2588 - Umko 0.7
2625 - Garbochess 2.20
2645 - Ufim 8.02
2766 - Alaric 707
2781 - Daydreamer 1.75 JA
2870 - Glaurung 2.2 JA
2930 - Toga II 1.4.1SE JA
3015 - Rybka 2.3.2a 32-bit
3113 - Komodo 2.03 JA
3137 - Stockfish 2.1.1 JA
3155 - Critter 1.2 32bits
Lucas
I doubt that the lad for whom I assembled the program would still be interested however I know a man who teaches chess to American schoolchildren who may well have a use for it.
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Re: Lucaschess: a program with increasing level of difficult
Well, on the low end there would be HoiChess, Fairy-Max, GNU Chess.
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Re: Lucaschess: a program with increasing level of difficult
I wish you best and I sincerely admire people who actually are playing with their own engines!