I am using Windows Vista 32 and Prodeo 1.74 is eating Shredder 8 for breakfast. 4 wins 3 draws and 1 loss against Shredder 8.
When you correct the hash table problem I will test Prodeo 1.74 on my bigger Win Vista 64 machine.
Good work brother Ed,
Santa Timmy
Rebel wrote:
Kingghidorah wrote:Anyone get it to work right under Windows7 64 bit? I can only seem to get a 20MB hash at most?
Which chess interface are you using ?
A New Way Comes Upon Earth.
God is an infinitely variable Constant.
Man marks his ground with ideologies.
Galaxies are the dreidels of God.
War is a punishment for implacability.
Peace flows from forgiveness of sins.
Kingghidorah wrote:mine has same thing but firt in a new game it'll be 4MB hash and then as game goes on it sticks at 20MB for hash??
Lonnie, it's because my program handles things quite differently (not following the Arena rules) but if you checkout the control panel ProDeo will occupy more than 256 Mb memory. Also you can open the debug file PARAM.TXT, it displays the real hash table size in use.
Ed, are you considering a SMP version down the road?
Kingghidorah wrote:mine has same thing but firt in a new game it'll be 4MB hash and then as game goes on it sticks at 20MB for hash??
Lonnie, it's because my program handles things quite differently (not following the Arena rules) but if you checkout the control panel ProDeo will occupy more than 256 Mb memory. Also you can open the debug file PARAM.TXT, it displays the real hash table size in use.
I am using Windows Vista 32 and Prodeo 1.74 is eating Shredder 8 for breakfast. 4 wins 3 draws and 1 loss against Shredder 8.
When you correct the hash table problem I will test Prodeo 1.74 on my bigger Win Vista 64 machine.
Good work brother Ed,
Santa Timmy
Rebel wrote:
Kingghidorah wrote:Anyone get it to work right under Windows7 64 bit? I can only seem to get a 20MB hash at most?
Which chess interface are you using ?
Uncle Timbo,
Glad to hear that you're live and still kicking
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Kingghidorah wrote:mine has same thing but firt in a new game it'll be 4MB hash and then as game goes on it sticks at 20MB for hash??
Lonnie, it's because my program handles things quite differently (not following the Arena rules) but if you checkout the control panel ProDeo will occupy more than 256 Mb memory. Also you can open the debug file PARAM.TXT, it displays the real hash table size in use.
Ed, are you considering a SMP version down the road?
Kingghidorah wrote:mine has same thing but firt in a new game it'll be 4MB hash and then as game goes on it sticks at 20MB for hash??
Lonnie, it's because my program handles things quite differently (not following the Arena rules) but if you checkout the control panel ProDeo will occupy more than 256 Mb memory. Also you can open the debug file PARAM.TXT, it displays the real hash table size in use.
Ed, are you considering a SMP version down the road?
Kingghidorah wrote:mine has same thing but firt in a new game it'll be 4MB hash and then as game goes on it sticks at 20MB for hash??
Lonnie, it's because my program handles things quite differently (not following the Arena rules) but if you checkout the control panel ProDeo will occupy more than 256 Mb memory. Also you can open the debug file PARAM.TXT, it displays the real hash table size in use.
Ed, are you considering a SMP version down the road?
If someone volunteers.
Hmm...that's funny, I am looking for volunteers too .