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Guenther
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Location: Regensburg, Germany
Full name: Guenther Simon

Re: Señor Valverde , your order was accomplished !

Post by Guenther »

Andres Valverde wrote:
Guenther wrote: That's the problem ;-) You played with ponder on, but disabled it in
EveAnns ini file, which means the opponent pondered and EveAnn not.
Still this does not explain the crashing though.

Guenther
EveAnn is getting very few CPU time (no idea why) and I guess it is missing WB commands because of that.
Why it is getting very few cpu time was already solved in my earlier message, because the games were played with ponder on, despite
EveAnn was set to ponder off in the ini file and you explained it cannot ponder anyway in this version.
You mean it can crash because of missing commands then?

Guenther
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Andres Valverde
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Location: Almeria. SPAIN

Re: Señor Valverde , your order was accomplished !

Post by Andres Valverde »

Guenther wrote:
Andres Valverde wrote:
Guenther wrote: That's the problem ;-) You played with ponder on, but disabled it in
EveAnns ini file, which means the opponent pondered and EveAnn not.
Still this does not explain the crashing though.

Guenther
EveAnn is getting very few CPU time (no idea why) and I guess it is missing WB commands because of that.
Why it is getting very few cpu time was already solved in my earlier message, because the games were played with ponder on, despite
EveAnn was set to ponder off in the ini file and you explained it cannot ponder anyway in this version.
You mean it can crash because of missing commands then?

Guenther
Well, a priori there is no problem with EveAnn not pondering vs a pondering opponent. It is playing this way at Leo's, Olivier's and Fonzy's tours without trouble and under Winboard. The only problem i can imagine is if there is only one core available for both engines, so the pondering one would suck EveAnn's CPU time ......

And yes, it is possible that it crashes or quits because missing commands it seems.
Saludos, Andres
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Sylwy
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Location: IASI - the historical capital of MOLDOVA
Full name: SilvianR

Re: kN/s & depth solved , but not the crashes !

Post by Sylwy »

OK, disabling "Ponder Next Move" in "General Option" EveAnn kN/s and depth are now good , but crashes again !

Here is a new debug file from a game with PostModernist 1016:

www.spaadyshare.com/BMQQZYYL9Q8Z/winboard.zip


Regards,
SilvianR :wink:
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Guenther
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Location: Regensburg, Germany
Full name: Guenther Simon

Re: Señor Valverde , your order was accomplished !

Post by Guenther »

Andres Valverde wrote:
Guenther wrote:
Andres Valverde wrote:
Guenther wrote: That's the problem ;-) You played with ponder on, but disabled it in
EveAnns ini file, which means the opponent pondered and EveAnn not.
Still this does not explain the crashing though.

Guenther
EveAnn is getting very few CPU time (no idea why) and I guess it is missing WB commands because of that.
Why it is getting very few cpu time was already solved in my earlier message, because the games were played with ponder on, despite
EveAnn was set to ponder off in the ini file and you explained it cannot ponder anyway in this version.
You mean it can crash because of missing commands then?

Guenther
Well, a priori there is no problem with EveAnn not pondering vs a pondering opponent. It is playing this way at Leo's, Olivier's and Fonzy's tours without trouble and under Winboard. The only problem i can imagine is if there is only one core available for both engines, so the pondering one would suck EveAnn's CPU time ......

And yes, it is possible that it crashes or quits because missing commands it seems.
Of course I assumed this happened on a single core.

Guenther
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Guenther
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Location: Regensburg, Germany
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Re: kN/s & depth solved , but not the crashes !

Post by Guenther »

Sylwy wrote:OK, disabling "Ponder Next Move" in "General Option" EveAnn kN/s and depth are now good , but crashes again !

Here is a new debug file from a game with PostModernist 1016:

www.spaadyshare.com/BMQQZYYL9Q8Z/winboard.zip


Regards,
SilvianR :wink:

Code: Select all

GameEnds(25, Xboard adjudication: Checkmate, 4)
GE(25, Xboard adjudication: Checkmate, 4) bare king k=5 color=0
1011500 >first : result 1-0 {Xboard adjudication: Checkmate}
1011500 >second: result 1-0 {Xboard adjudication: Checkmate}
1011500 >first : force
1011516 >second: force
1011625 <first &#58; 1-0 &#123;White mates&#125;
1011625 <first &#58;  in console mode then press &#91;ENTER&#93; key to continue
1011625 <first &#58; 
1011625 <second&#58;  1. -29999    0        4   68...Kh6 69.Qg5 
1011625 <second&#58;  2. -29999    0        6   68...Kh6 69.Qg5 
1011625 <second&#58;  3. -29999    0        8   68...Kh6 69.Qg5 
1011641 <second&#58;  4. -29999    0       10   68...Kh6 69.Qg5 
1011641 <second&#58;  5. -29999    0       12   68...Kh6 69.Qg5 
1011641 <second&#58;  6. -29999    0       14   68...Kh6 69.Qg5 
1011641 <second&#58;  7. -29999    0       16   68...Kh6 69.Qg5 
1011641 <second&#58;  8. -29999    0       18   68...Kh6 69.Qg5 
1011641 <second&#58;  9. -29999    0       20   68...Kh6 69.Qg5 
1011641 <second&#58; 10. -29999    0       22   68...Kh6 69.Qg5 
1011641 <second&#58; 11. -29999    0       24   68...Kh6 69.Qg5 
1011641 <second&#58; 12. -29999    0       26   68...Kh6 69.Qg5 
1011641 <second&#58; 13. -29999    0       28   68...Kh6 69.Qg5 
1011641 <second&#58; 14. -29999    0       30   68...Kh6 69.Qg5 
1011641 <second&#58; 15. -29999    0       32   68...Kh6 69.Qg5 
1011641 <second&#58; 16. -29999    0       34   68...Kh6 69.Qg5 
1011641 <second&#58; 17. -29999    0       36   68...Kh6 69.Qg5 
1011641 <second&#58; 18. -29999    0       38   68...Kh6 69.Qg5 
1011657 <second&#58; 19. -29999    0       40   68...Kh6 69.Qg5 
1011657 <second&#58; 20. -29999    0       42   68...Kh6 69.Qg5 
1011657 <second&#58; 21. -29999    0       44   68...Kh6 69.Qg5 
1011657 <second&#58; 22. -29999    0       46   68...Kh6 69.Qg5 
1011657 <second&#58; 23. -29999    0       48   68...Kh6 69.Qg5 
1011657 <second&#58; 24. -29999    0       50   68...Kh6 69.Qg5 
1011657 <second&#58; 25. -29999    0       52   68...Kh6 69.Qg5 
1011657 <second&#58; 26. -29999    0       54   68...Kh6 69.Qg5 
1011657 <second&#58; 27. -29999    0       56   68...Kh6 69.Qg5 
1011657 <second&#58; 28. -29999    0       58   68...Kh6 69.Qg5 
1011657 <second&#58; 29. -29999    0       60   68...Kh6 69.Qg5 
1011657 <second&#58; 30. -29999    0       62   68...Kh6 69.Qg5 
1011657 <second&#58; 31. -29999    0       64   68...Kh6 69.Qg5 
1011657 <second&#58; 32. -29999    0       66   68...Kh6 69.Qg5 
1011657 <second&#58; 33. -29999    0       68   68...Kh6 69.Qg5 
1011672 <second&#58; 34. -29999    0       70   68...Kh6 69.Qg5 
1011672 <second&#58; 35. -29999    0       72   68...Kh6 69.Qg5 
1011672 <second&#58; 36. -29999    0       74   68...Kh6 69.Qg5 
1011672 <second&#58; 37. -29999    0       76   68...Kh6 69.Qg5 
1011672 <second&#58; 38. -29999    0       78   68...Kh6 69.Qg5 
1011672 <second&#58; 39. -29999    0       80   68...Kh6 69.Qg5 
1011672 <second&#58; 40. -29999    0       82   68...Kh6 69.Qg5 
1011672 <second&#58; 41. -29999    0       84   68...Kh6 69.Qg5 
1011672 <second&#58; 42. -29999    0       86   68...Kh6 69.Qg5 
1011672 <second&#58; 43. -29999    0       88   68...Kh6 69.Qg5 
1011672 <second&#58; 44. -29999    0       90   68...Kh6 69.Qg5 
1011672 <second&#58; 45. -29999    0       92   68...Kh6 69.Qg5 
1011672 <second&#58; 46. -29999    0       94   68...Kh6 69.Qg5 
1011672 <second&#58; 47. -29999    0       96   68...Kh6 69.Qg5 
1011672 <second&#58; 48. -29999    0       98   68...Kh6 69.Qg5 
1011688 <second&#58; 49. -29999    0      100   68...Kh6 69.Qg5 
1011688 <second&#58; 50. -29999    0      102   68...Kh6 69.Qg5 
1011688 <second&#58; 51. -29999    0      104   68...Kh6 69.Qg5 
1011688 <second&#58; 52. -29999    0      106   68...Kh6 69.Qg5 
1011688 <second&#58; 53. -29999    0      108   68...Kh6 69.Qg5 
1011688 <second&#58; 54. -29999    0      110   68...Kh6 69.Qg5 
1011688 <second&#58; 55. -29999    0      112   68...Kh6 69.Qg5 
1011688 <second&#58; 56. -29999    0      114   68...Kh6 69.Qg5 
1011688 <second&#58; 57. -29999    0      116   68...Kh6 69.Qg5 
1011688 <second&#58; 58. -29999    0      118   68...Kh6 69.Qg5 
1011688 <second&#58; 59. -29999    0      120   68...Kh6 69.Qg5 
1011688 <second&#58; 60. -29999    0      122   68...Kh6 69.Qg5 
1011688 <second&#58; tellics kibitz PM&#58; depth=60 score=-M00 time=0 nps=4066 egtbprobes=0 egtbhits=0 PV&#58; Ãwô
1011704 <second&#58; 1-0 &#123;White mates&#125;
Fatal Error&#58; Error&#58; first chess program &#40;eveann.exe&#41; exited unexpectedly
It seems there is a problem with EveAnn when WB adjudicates the mate slightly before EveAnn can send itself?
@Ruxy I am curious what adjudication you have set, because WB always adjudicates when mate is already there in your games?
What happens when you remove the flag for 'detect mates' in the adjudication menu?

Guenther
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Andres Valverde
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Location: Almeria. SPAIN

Re: kN/s & depth solved , but not the crashes !

Post by Andres Valverde »

Code: Select all

1011500 >first &#58; result 1-0 &#123;Xboard adjudication&#58; Checkmate&#125;
1011500 >second&#58; result 1-0 &#123;Xboard adjudication&#58; Checkmate&#125;
1011500 >first &#58; force
1011516 >second&#58; force
1011625 <first &#58; 1-0 &#123;White mates&#125;
Seems you are right G, EveAnn notifies mate later.
Saludos, Andres
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Sylwy
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Full name: SilvianR

Re: The same problem !

Post by Sylwy »

Guenther wrote: What happens when you remove the flag for 'detect mates' in the adjudication menu?

Guenther

Hello Maestro Guenther !

Now I'm on a computer with the full Scorpio bitbaseas , ponder was disabled in both engine and GUI (in the other computer was enabled on GUI because is my GUI for training , very rare situations for an eng vs. eng game) , I removed also the flag for "detect mates" in the adjudication menu..............................and the same crash:

Image

Regards,
SilvianR :wink: