yeah, it is easy to say end of story, but the problem is things are way more complicated.yanquis1972 wrote:i think its just lucky, but its difficult to know for sure; hash size, TB probe depth + limit, SSD/HDD are all variables that seem so flexible (minus SSD being superior to HDD ofc) the engine authors themselves only really seem to be able to guess at optimal settings.BBauer wrote:May be it was a lucky run:
but stockfish found it in 4:39 min on a amd laptop with 4 threads 1024 mb hash and 6-piece syzygy.Code: Select all
FEN: 8/8/4kpp1/3p1b2/p6P/2B5/6P1/6K1 b - - 0 1 St-mod-16-12-02: Found 510 tablebases 50/56 02:12 173.020k 1.306k +2,26 a4-a3 Kg1-f2 Bf5-c2 Kf2-e2 Bc2-e4 g2-g3 Ke6-f5 Bc3-d4 Kf5-g4 Bd4xf6 Kg4xg3 Ke2-d2 Kg3-f4 Bf6-d4 a3-a2 Bd4-f6 Kf4-g4 Kd2-e3 Kg4-f5 Bf6-c3 Be4-h1 Ke3-d2 Bh1-f3 Kd2-c2 Kf5-f4 Kc2-d3 Bf3-g2 Kd3-d2 Kf4-g3 Bc3-f6 Kg3-g4 Kd2-c1 Bg2-e4 Kc1-d2 Kg4-h3 Kd2-e2 Kh3-g3 Ke2-d2 Kg3-g2 Kd2-e3 Be4-c2 Ke3-d2 Bc2-b1 Bf6-a1 Kg2-h3 Ba1-f6 Kh3-g4 Kd2-c1 Kg4-f4 Kc1-d2 Bb1-f5 Bf6-d4 Kf4-g4 Bd4-f6 Kg4-f3 Bf6-a1 51/56 02:17 182.220k 1.323k +2,26 a4-a3 Kg1-f2 Bf5-c2 Kf2-e2 Bc2-e4 g2-g3 Ke6-f5 Bc3-d4 Kf5-g4 Bd4xf6 Kg4xg3 Ke2-d2 Kg3-f4 Bf6-d4 a3-a2 Bd4-f6 Kf4-g4 Kd2-e3 Kg4-f5 Bf6-c3 Be4-h1 Ke3-d2 Bh1-f3 Kd2-c2 Kf5-f4 Kc2-d3 Bf3-g2 Kd3-d2 Kf4-g3 Bc3-f6 Kg3-g4 Kd2-c1 Bg2-e4 Kc1-d2 Kg4-h3 Kd2-e2 Kh3-g3 Ke2-d2 Be4-b1 Kd2-e3 Bb1-f5 Ke3-d2 Kg3-f3 Bf6-a1 Bf5-e4 Ba1-c3 Kf3-g2 Bc3-f6 Kg2-g3 Kd2-c1 Be4-b1 Kc1-d2 Kg3-g2 Bf6-a1 52/57+ 04:39 436.623k 1.563k +2,33 Bf5-h3 52/57+ 05:20 538.195k 1.680k +2,41 Bf5-h3 52/57 10:53 1.378.699k 2.109k +3,53 Bf5-h3
@Ludmil: As you can see it is a mate in 4 or 5 moves
Kind regards
Bernhard
re Bh3, it is decisively best & thus perfectly valid as a test position, humans & machines alike agree on this, end of story there.
Bh3 is indeed the best move, and very elegant apart from that, but the problem is how to make engines choose it, when they see very large advantage in simpler lines too? why sac when other simpler lines give big advantage too? as a programmer, what would you do to resolve that?
any draws resulting from above position are simply fabulous fairy-tale fortresses of the kind: KBP vs bare K and wrong bishop, though far beyond the engine horizon, KBPP vs KB, with pawns on a and g files, also far beyond the engine horizon, or KBPP, with d and g, or a and d pawns, also beyond the engine horizon; when you add couple more pawns, tablebases do not help either. so what you do to resolve that?