Carlos777 wrote:Have you tried Rybka 3 human or any other "antihuman" version of some commercial engines? Could that be a valid solution for this kind of closed positions against humans? I'd like to know your opinions about this.
I might have played some games against it, but it was weaker than Rybka 3 default anyway.
If I use Ingo's arguments to substantiate my point, in the case of Rybka 3 Human it will have the unfair advantage of presumably knowing whom it is
playing against:) I would not mind, of course, and I think that even when I know that I am going to expect open positions and some sacrifices, I will still score somewhat lower than against Rybka 3 default, or Rybka 3 Human will score better against me than Rybka 3 default, as you like it.
I do not think this could be a cure since the engine will be objectively weaker, and that does not really make sense. Besides, I am at all not certain if Rybka 3 Human will be able to avoid all variations closing the position without compromising too much on quality and exposing itself to some risks. What would be the sense of that?
What I was talking about was real positional weaknesses in engines that damage the overall play and the rating, but this simply would not be traced down by engine-engine play and computer rating lists, because almost all top engines (there might be 1 or 2 exceptions to a certain degree, I am not sure) do not know how to play such positions adequately.