Mark,mwyoung wrote:Ok I will bet a $1, but we agree on something. I want to see how two inferior programs beats a superior program because the human got to pick one of the inferior programs moves. I JUST GOT TO SEE THIS IN ACTION!Terry McCracken wrote:Mark, it's not a wise bet for you to make. However, I'd like to see it.mwyoung wrote:Lets play Miguel Your team of Stockfish and Chiron and you and you pick the move you want between the two programs Vs. Houdini 3.michiguel wrote:No, they could have Stockfish and Chiron (just to name two), as the 3-Hirn experiments of Ingo Althoefer has shown.mwyoung wrote:Sorry that is not what he said.syzygy wrote:The human master using H3 for analysis would most likely beat H3 quite easily at very long time controls. That is how correspondence chess works. And this is clearly what Leon Coleman meant.mwyoung wrote:What do you think would happen to a human master if playing against Houdini 3 on a multi core i7 computer.....Devastation!
That the human master + H3 beats H3 is clearly not because of the human master's tactical abilities.
The human probably doesn't even need to be close to master level.
"Pure engines playing correspondence chess against humans prove it."
He did not say pure engines playing against cyborgs prove it.
I play correspondence chess, that is not how correspondence chess works. Computer assistants must be stated to be allowed in the rules. No one wants to play against someone else's computer program, so a lot of event have a no computer rule.
But is your only argument is that humans must have Houdini 3 to beat Houdini 3. And you think that somehow this shows humans have better positional ideas on their own then Houdini 3. When they are stealing Houdini 3's own positional moves and analysis.
This is laughable....
Miguel
All game analysis must be public, to be verified it was played by stockfish or Chiron and we use equal hardware.
Can we put money on this?
Lets play....
If this work like he claims I should make him play with sargon II and battle chess, Hell for the the fun of it he can use 3 programs, Crafty what ever version Miguel likes.
In this case I don't agree with you. What you say seems to make logical sense on paper but it turns out that humans really do have some decision making skills that make them much better team members with a computer than sole players. Probably the number one skill we have is that we can integrate our opinions with the computers advice, a computer cannot do that very well. We are much better high level decision makers.
Imagine a player such a Carlsen (or any other top grandmaster) who had "Komodo built into their head" to get the picture. They would be making the decision but Komodo would be "advising" them. They would never make even a small positional or tactical error (as far as Komodo can judge) and they would also receive a second opinion and be alerted to possibilities they might have missed. Such a combination is more than the average of the skills and it's more than the strongest. It's not a chain that it only as strong as the weakest link either, it's more like the "whole that is greater than the sum of the parts."
A good metaphor for my example is to consider Carlsen the element of the team with superior management skills. The workers (the computer) may be superior to the manager, but they do not have management skills and a good manager is also an expert, but doesn't have to be the most competent - he just has to be a good manager. Humans are far better managers than computers.
The top players know more about the game by far than any chess program - they just don't play as well. In tennis the players will usually have coaches that have far more experience than the players being coached. They know more about the game than the players they coach and they are usually former great players with (hopefully) good coaching skills. But the coaches cannot beat the players they are coaching. What these coaches are doing is adding their experience and knowledge to the players they coach so that the whole is greater than the sum of the parts.