you can setup in the config file of the WB2UCI program to kill the thread after usage:SzG wrote:I've been testing Century and Gideon and often I find them staying in memory, reserving CPU cores. Once I found 7 instances of Century ticking in memory when it should have been only one. All this under WB with xreuse, so WB should have killed the process after each game.
My system is Intel Q6600 running 64-bit Vista, if that matters.
TerminateHard = true
is the line ... in default setting of WB2UCI this line says
TerminateHard = false. check this on your machine, edit the
file and write true instead of false into this command line.
[ENGINE]
Name = ProDeo 1.82
Author = Ed Schröder
Filename = rebeluci.exe
[OPTIONS]
Program = prodeo.exe w4 ProDeo.eng
; InitString = BookOff/n
LevelExtend = none
Analyze = false
UseUndo = false
Logfile = false
LevelType = 2
SimulateHint = true
TerminateHard = true
; In WIN XP or Win NT TerminateHard = true
Protocol = 1
Visible = Ponder,Logfile,Extras
[EXTRAS]
Personality=setvar personality personal\%s.eng|combo|ProDeo|ProDeo|Strong Club Player|Average Club Player|Absolute Novice Player|Q3 - Tactical Engine
Anti-GM=setvar antigm|combo|off|off|active|strong|smart
Playing Style=setvar playstyle|combo|normal|aggressive|active|normal|solid|defensive
Strength=setvar playstrength|combo|strong|novice|club player|strong
Opening Book=setvar bookfile books\%s.bin|combo|prodeo|prodeo
EOC database=setvar eocfile eoc\%s.eoc|combo|prodeo|prodeo
EOC Usuage=setvar eocuse|combo|none|none|moderate|strong|book