Houdini Chess Program Crushed!! - Using The A.R.B Chess Syst

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fern
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Re: Houdini Chess Program Crushed!! - Using The A.R.B Chess

Post by fern » Sun Jul 28, 2013 6:46 pm

man, that is, no doubt! What an imbecile I was.
Now, for the system as such, looks like it is just another anti.computer thing with the already known advice.
The most non chessic they are, the most effective; the most effective, the less I am interested to play them,
I look for fun, not for points...

Fern

zullil
Posts: 5133
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Location: PA USA
Full name: Louis Zulli

The A.R.B Chess System in a nutshell

Post by zullil » Sun Jul 28, 2013 7:21 pm

Anthony.R.Brown wrote:Houdini Chess Program Crushed!! - Using The A.R.B Chess System

http://www.youtube.com/watch?v=v1fVAALg7tc


Regards Anthony.R.Brown
A System this Profound! needs to be Shared! For those who cannot use YouTube, I offer the following excerpt:
Excerpted from http://www.youtube.com/watch?v=v1fVAALg7tc

Anthony.R.Brown 27/07/2013 (Great Britain) [email address removed]

How to play the System...

(1) The Main idea of the System is to Cramp your Opponents Position! Drive them back
and limit their Opportunities!
The System came about because of the Growing Strength of Chess Computers!
Now the Best in 2013 are Rated at 3000+ ELO Stronger than any Human in history!
the System works because the Chess Game Tree has not been Solved?

(2) The Pawns are the Soul of Chess! By the famous François-André Danican Philidor
[link to wikipedia removed]
and Never! more so than with (A.R.B.C.S)

(3) The Majoroty [sic] of Blacks Pawns are developed before the Pieces one square third
rank.

(4) The Knights are developed on the Centre squares second rank and act as
Guardians to the Pawn structure...and only as Attack Pieces if the reason is Good.

(5) The Bishops are developed on the diagonal second rank squares and act as
Skewer's slicing through the Board waiting for Prey!

(6) The Rooks can be used as Sacrificial Pieces because the Pawn structure that
develops weakens them...and of course if the reason is Good any Piece.

(7) The Queen! is the Queen! And can Dominate Closed Positions so look after her!

(8) The King Rules...but only if he has loyal followers...So Protect him well!

(9+) There are many more ideas/rules contained within the System...a Book is needed
to describe everything...maybe that will be next on the list.

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fern
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Re: The A.R.B Chess System in a nutshell

Post by fern » Sun Jul 28, 2013 7:23 pm

I can even add a synthetic version of the system to help those with impaired vision. It is just one principle:
play better than the engine and you will win.
So simple, so true.

Fern

Richard Allbert
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Re: Houdini Chess Program Crushed!! - Using The A.R.B Chess

Post by Richard Allbert » Mon Jul 29, 2013 4:44 am

Interesting game.

It's a bit much to call this your own system.

In the mammoth book of chess by Nunn and Burgess, this very opening is shown with example games by GM players in th computer chess section of the book. It's called the hippo opening.

The book is about 20 years old.

Anthony.R.Brown
Posts: 155
Joined: Thu Jul 25, 2013 8:28 am

Re: Houdini Chess Program Crushed!! - Using The A.R.B Chess

Post by Anthony.R.Brown » Mon Jul 29, 2013 3:03 pm

The Book you are talking about was Published October 1st 1998 by Carroll & Graf Publishers...
My System came about in the 1980's...
Plus if you look at the Games in the book they only show a brief opening with no explanation leading to some games completely different to my System!

Most opening's start with a few Pawns being played...but understanding and knowing the reasons why the pawns are played is another matter!
What I have developed is a whole System not just an opening!
I have demonstrated against the Strongest Program how to Win! because I have a Full understanding of what is going on...if anyone else had a System like it before then they would have shown it?

HP-Example (Part1)
Below are the earliest examples of the so called Hippopotamus Defence? I could find starting with E2-E4 (Spassky - Ujtelky_1964) and (Barczay - Ivkov - 1967)
You will see the Move order! is Completely Different to My System and More important Completely Wrong!

HP-Example (Part2)
The latest Chess Programs Destroy these Games and show Why!
The Move order! & understanding is the most important thing concerning The A.R.B Chess System...Plus in both Games Black Castles into Danger?? Etc.

http://en.wikipedia.org/wiki/Hippopotamus_Defence

A.R.B

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reflectionofpower
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Location: USA

Re: Houdini Chess Program Crushed!! - Using The A.R.B Chess

Post by reflectionofpower » Mon Jul 29, 2013 3:18 pm

S.Taylor wrote:I don't know what the ARAB chess system is.
It's basically an anti-computer opening setup and concept. Seems logical to play against a computer. GM's and advanced players have been doing this for years though.

Anthony.R.Brown
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Joined: Thu Jul 25, 2013 8:28 am

Re: Houdini Chess Program Crushed!! - Using The A.R.B Chess

Post by Anthony.R.Brown » Mon Jul 29, 2013 4:02 pm

OK!...

So it has been pointed out that at move (19) Houdini-White should have Played Bxb5 instead of B-b3 ?

The game was played at 60 seconds each per move...and that's why Houdini did not find the move!

So how long do we wait for a Computer to find the Best move in any Position?.............................

To find the move Houdini would of had to search to 23/65 not possible in the Game with the time controls set...

Plus more important a lot of the Computers previous Analysis was waisted looking at the wrong Black replies!?

The Analysis can now Start to see if Black can Win by not Playing 18-b5 and playing a better move!

This can of course go on forever until the end of the Game Tree ? until every variation has been played...Then Humans will Stop playing Chess!!

A.R.B

IGarcia
Posts: 543
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Re: Houdini Chess Program Crushed!! - Using The A.R.B Chess

Post by IGarcia » Mon Jul 29, 2013 4:19 pm

Your system is one step behind (but in same direction) tha the B.S.C. one.

aka Bull S. Clown
:D

Vinvin
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Full name: Vincent Lejeune

Re: Houdini Chess Program Crushed!! - Using The A.R.B Chess

Post by Vinvin » Mon Jul 29, 2013 6:36 pm

It seems like stonewall attack or a king-Indian middle game ...

Anthony.R.Brown
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Joined: Thu Jul 25, 2013 8:28 am

Re: Houdini Chess Program Crushed!! - Using The A.R.B Chess

Post by Anthony.R.Brown » Tue Jul 30, 2013 9:06 am

[Event "The A.R.B Chess System-Game 01-Analysis Deeper"]
[Date "2013.07.27"]
[Origin "Great Britain"]
[White "Houdini.Chess Program"]
[White-Elo "3000+"]
[Black "Anthony.R.Brown"]
[Black-Elo "?"]
[Opening "The A.R.B Chess System"]
[Time "60 Seconds Each Per Move"]
[Result "0-1"]

1. e4 e6 2. d4 d6 {last book move} 3.
Nf3 h6 {Prevents intrusion on g5} 4. Nc3 a6 {Secures b5} 5. Bd3 g6 6. O-O b6 7.
Be3 Bg7 8. Qd2 Bb7 9. d5 {White gets more space} e5 10. a4 Ne7 {
Black should quickly conclude development.} 11. Ne1 g5 12. Bc4 f5 {
Attacks the pawn chain} 13. f3 f4 {Black gains space} 14. Bf2 Ng6 15. Qe2 h5
16. a5 Ke7 17. axb6 cxb6 18. Nd3 b5 19. Bb3 Qc8 {Black plans g4} 20. Rad1 g4
21. Kh1 Bf6 22. Rg1 Nd7 23. Rgf1 Qg8 24. Nb4 Kf7 25. Nc6 {
White can be proud of that piece} Nh4 26. Rg1 Re8 27. Qe1 Qg5 28. Nb1 Reg8 {
Black intends g3} 29. c4 $4 {weakening the position} (29. Ba2 $142 $14 {
would allow White to play on}) 29... g3 $17 30. hxg3 fxg3 31. Be3 Qg4 32. Rf1 (
32. fxg4 $4 {materialistic play, which will be punished} hxg4 33. Qxg3 Nf5+ 34.
Qh3 Nxe3 $19 (34... Rxh3+ 35. gxh3 Nxe3 36. Rde1 $16)) 32... Nxf3 33. Rxf3 h4
34. Bf2 h3 (34... gxf2 $6 {is the less attractive alternative} 35. Qxf2 (35.
Rxf2 $4 h3 36. g3 Qxg3 37. Rxf6+ Nxf6 38. Qxg3 Rxg3 $19) 35... Ke8 36. Nc3 $11)
35. Rxg3 hxg2+ 36. Kxg2 Qh3+ 37. Kf3 Rxg3+ 38. Bxg3 Nc5 39. Qh1 Qxh1+ (39...
Nxb3 $6 {is clearly worse} 40. Qxh3 Rxh3 41. Kg2 $11) 40. Rxh1 Rxh1 41. Bc2
Bxc6 42. dxc6 b4 43. c7 Rh8 44. Nd2 Rc8 45. Nb3 Rxc7 46. Ke2 (46. Nxc5 {
cannot change what is in store for ?} dxc5 (46... Rxc5 $6 47. Be1 $19) 47. Bf2
Ke6 $19) 46... Na4 47. Na5 Nxb2 48. Be1 Nxc4 (48... Ke6 {
and Black can already relax} 49. Bxb4 Rh7 50. Kd2 $19) 49. Nxc4 (49. Bb3 d5 50.
Bxb4 $19) 49... Rxc4 $17 50. Bd3 $4 {White falls apart} (50. Bb3 d5 51. Bxc4
dxc4 52. Bxb4 $19) 50... Rd4 $19 51. Bf2 (51. Bd2 {
doesn't change the outcome of the game} b3 $19) 51... Rxd3 52. Kxd3 Bd8 53. Kc4
a5 54. Ba7 Bc7 55. Be3 Kg6 56. Kd5 (56. Bc1 $19 {hoping against hope}) 56... b3
57. Bc1 a4 58. Kc4 (58. Ba3 {does not save the day} Bb6 59. Kc4 Bc5 60. Bb2 Bd4
61. Kb4 Bxb2 62. Kxa4 Kg5 63. Kxb3 Bd4 64. Kc4 Kf4 65. Kd3 Kf3 66. Kc2 Kxe4 67.
Kd2 Kf3 68. Kc2 e4 69. Kb3 e3 70. Kb4 Ke4 71. Kb5 Kd5 72. Kb4 e2 73. Kb3 e1=Q
74. Kc2 Bc3 75. Kb3 Qa1 76. Kc2 Qb2+ 77. Kd1 Qd2#) 58... Bb6 59. Kb4 Be3 $1 {
it's best to give back material} 60. Bb2 (60. Bxe3 {Deflection from b2} b2)
60... Bd4 61. Ka3 Bxb2+ 62. Kxa4 Kg5 63. Kxb3 Bd4 64. Kc4 (64. Kc2 {
doesn't change anything anymore} Kf4 65. Kd3 Ba1 66. Ke2 Kxe4 67. Kd2 d5 68.
Kc2 d4 69. Kd2 Bc3+ 70. Ke2 d3+ 71. Kd1 Kd4 72. Kc1 e4 73. Kb1 e3 74. Ka2 Kc4
75. Ka3 e2 76. Ka2 e1=Q 77. Ka3 Qa1#) 64... Kf4 65. Kd3 Ba1 66. Ke2 Kxe4 67.
Kd2 d5 68. Kc2 d4 69. Kb1 (69. Kd1 {is not much help} Bc3 70. Ke2 d3+ 71. Kd1
Kd4 72. Kc1 e4 73. Kd1 e3 74. Kc1 e2 75. Kb1 e1=Q+ 76. Ka2 Kc4 77. Ka3 Qa1#)
69... d3 70. Kc1 Ke3 71. Kd1 e4 (71... d2 $142 $19 {might be the shorter path})
72. Ke1 Kf3 73. Kd1 e3 74. Kc1 Kf2 75. Kb1 e2 76. Kxa1 d2 (76... e1=Q+ 77. Kb2
Qb4+ 78. Ka1 d2 79. Ka2 d1=N 80. Ka1 Qb2#) 77. Kb2 d1=Q 78. Kc3 e1=Q+ 79. Kc4
Qe4+ 80. Kc5 (80. Kb5 {is no salvation} Qb3+ 81. Ka5 Qa8#) 80... Qda4 81. Kb6
Qec6# 0-1

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