Drawscore in Komodo 6 parameters
Moderators: hgm, Rebel, chrisw
-
- Posts: 1610
- Joined: Fri Mar 01, 2013 5:28 pm
- Location: USA
Drawscore in Komodo 6 parameters
Drawscore in Komodo 6 is -7 by default. Does a higher - score mean it'll likely draw less?
"Without change, something sleeps inside us, and seldom awakens. The sleeper must awaken." (Dune - 1984)
Lonnie
Lonnie
-
- Posts: 232
- Joined: Wed Nov 14, 2012 3:24 pm
- Location: Italy
Re: Drawscore in Komodo 6 parameters
This is what is written in Komodo settings text file that comes with the TCECr version:reflectionofpower wrote:Drawscore in Komodo 6 is -7 by default. Does a higher - score mean it'll likely draw less?
Hope it helps.2. Drawscore. The default value, negative 7, is appropriate when playing against most other strong computer programs with the exception of close rivals, when zero should be best. A larger negative value like -15 is suggested for playing against older or much weaker engines or against human Grandmasters.
Even larger negative values are best for most human opponents, unless you want to brag about how you got a draw against Komodo due to a repetition of position early in the game! In the TCEC we used the default negative 7 until the final match, then we used zero.
Someone spitting venom is annoying but harmless. He won't achieve anything. The real harm is done by nicely worded venom. (Ronald de Man)
-
- Posts: 1610
- Joined: Fri Mar 01, 2013 5:28 pm
- Location: USA
Re: Drawscore in Komodo 6 parameters
thankssicilianquake87 wrote:This is what is written in Komodo settings text file that comes with the TCECr version:reflectionofpower wrote:Drawscore in Komodo 6 is -7 by default. Does a higher - score mean it'll likely draw less?
Hope it helps.2. Drawscore. The default value, negative 7, is appropriate when playing against most other strong computer programs with the exception of close rivals, when zero should be best. A larger negative value like -15 is suggested for playing against older or much weaker engines or against human Grandmasters.
Even larger negative values are best for most human opponents, unless you want to brag about how you got a draw against Komodo due to a repetition of position early in the game! In the TCEC we used the default negative 7 until the final match, then we used zero.
"Without change, something sleeps inside us, and seldom awakens. The sleeper must awaken." (Dune - 1984)
Lonnie
Lonnie