Engine release Exacto 0.e

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Guenther
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Re: Engine release Exacto 0.e

Post by Guenther »

Ok now I could reproduce your error. I did not notice before that you played with a GUI book!
Obviously Exacto 0.e is not able to understand this, no idea why, because
it agrees to understand 'setboard' in the beginning?
It chokes then on the color and starts at move 1 and of course produces an illegal move.
I leave the case to HG and the author now ;-)

Guenther
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hgm
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Re: Engine release Exacto 0.e

Post by hgm »

Guenther wrote:I leave the case to HG and the author now ;-)
The cause has already bee pinpointed: a 'force' command (as sent when there is a hit on the GUI book, to send the book move to the engine) can set Exacto thinking (and produce a move), in stead of setting it to force mode.
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Re: Engine release Exacto 0.e

Post by Exacto »

Well, easy enough to fix.

I compiled up a version that has only this fix about the force command (and post too, since after re-checking the XBoard protocol, apparently it doesn't toggle either). I checked that it searches the same number of nodes in a quick benchmark as the 0.e that I already published.

I did not, for example, fix the bug that Jose pointed (that one is fixed, though, in the 0.f source). Is it considered legitimate to replace the .exe on my site for 0.e with this one with a fixed Force command, if there are no changes to gameplay?

I say so because Graham is already two days into testing 0.e.
"A little pain never hurt anyone."
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Graham Banks
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Re: Engine release Exacto 0.e

Post by Graham Banks »

Exacto wrote:Well, easy enough to fix.

I compiled up a version that has only this fix about the force command (and post too, since after re-checking the XBoard protocol, apparently it doesn't toggle either). I checked that it searches the same number of nodes in a quick benchmark as the 0.e that I already published.

I did not, for example, fix the bug that Jose pointed (that one is fixed, though, in the 0.f source). Is it considered legitimate to replace the .exe on my site for 0.e with this one with a fixed Force command, if there are no changes to gameplay?

I say so because Graham is already two days into testing 0.e.
Sounds good Dan.

I'll just get my Exacto 0.e 64-bit games renamed to Exacto 0.f 64-bit for the ratings. 8-)

Graham.
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Re: Engine release Exacto 0.e

Post by Exacto »

https://dl.dropboxusercontent.com/u/261 ... to-dev.zip

Gabor et al - would you mind trying to run this with your GUI book? I fixed this "force" issue, so hopefully it will work.
"A little pain never hurt anyone."
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Guenther
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Re: Engine release Exacto 0.e

Post by Guenther »

SzG wrote:
Exacto wrote:https://dl.dropboxusercontent.com/u/261 ... to-dev.zip

Gabor et al - would you mind trying to run this with your GUI book? I fixed this "force" issue, so hopefully it will work.
I'm going to do it tomorrow, no chance to do it today.
I would verify it if there was a XP32 version available.

Guenther
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Re: Engine release Exacto 0.e

Post by Exacto »

Cool, thanks!
"A little pain never hurt anyone."
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Graham Banks
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Re: Engine release Exacto 0.e

Post by Graham Banks »

Dan - I find that once Exacto has played move 126, it loses on time.
This has happened several times - always after 126 moves.
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Guenther
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Re: Engine release Exacto 0.f

Post by Guenther »

https://github.com/d-sparks/exacto/releases/tag/0.e

This was released in May 2015 and if you download the source from the
release branch it will contain actually Exacto 0.f despite the wrong naming.

Guenther