Ok now I could reproduce your error. I did not notice before that you played with a GUI book!
Obviously Exacto 0.e is not able to understand this, no idea why, because
it agrees to understand 'setboard' in the beginning?
It chokes then on the color and starts at move 1 and of course produces an illegal move.
I leave the case to HG and the author now ;-)
Guenther
Engine release Exacto 0.e
Moderators: hgm, Rebel, chrisw
-
- Posts: 4611
- Joined: Wed Oct 01, 2008 6:33 am
- Location: Regensburg, Germany
- Full name: Guenther Simon
-
- Posts: 27827
- Joined: Fri Mar 10, 2006 10:06 am
- Location: Amsterdam
- Full name: H G Muller
Re: Engine release Exacto 0.e
The cause has already bee pinpointed: a 'force' command (as sent when there is a hit on the GUI book, to send the book move to the engine) can set Exacto thinking (and produce a move), in stead of setting it to force mode.Guenther wrote:I leave the case to HG and the author now
-
- Posts: 15
- Joined: Thu Feb 13, 2014 6:51 pm
Re: Engine release Exacto 0.e
Well, easy enough to fix.
I compiled up a version that has only this fix about the force command (and post too, since after re-checking the XBoard protocol, apparently it doesn't toggle either). I checked that it searches the same number of nodes in a quick benchmark as the 0.e that I already published.
I did not, for example, fix the bug that Jose pointed (that one is fixed, though, in the 0.f source). Is it considered legitimate to replace the .exe on my site for 0.e with this one with a fixed Force command, if there are no changes to gameplay?
I say so because Graham is already two days into testing 0.e.
I compiled up a version that has only this fix about the force command (and post too, since after re-checking the XBoard protocol, apparently it doesn't toggle either). I checked that it searches the same number of nodes in a quick benchmark as the 0.e that I already published.
I did not, for example, fix the bug that Jose pointed (that one is fixed, though, in the 0.f source). Is it considered legitimate to replace the .exe on my site for 0.e with this one with a fixed Force command, if there are no changes to gameplay?
I say so because Graham is already two days into testing 0.e.
"A little pain never hurt anyone."
-
- Posts: 41477
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: Engine release Exacto 0.e
Sounds good Dan.Exacto wrote:Well, easy enough to fix.
I compiled up a version that has only this fix about the force command (and post too, since after re-checking the XBoard protocol, apparently it doesn't toggle either). I checked that it searches the same number of nodes in a quick benchmark as the 0.e that I already published.
I did not, for example, fix the bug that Jose pointed (that one is fixed, though, in the 0.f source). Is it considered legitimate to replace the .exe on my site for 0.e with this one with a fixed Force command, if there are no changes to gameplay?
I say so because Graham is already two days into testing 0.e.
I'll just get my Exacto 0.e 64-bit games renamed to Exacto 0.f 64-bit for the ratings.
Graham.
gbanksnz at gmail.com
-
- Posts: 15
- Joined: Thu Feb 13, 2014 6:51 pm
Re: Engine release Exacto 0.e
https://dl.dropboxusercontent.com/u/261 ... to-dev.zip
Gabor et al - would you mind trying to run this with your GUI book? I fixed this "force" issue, so hopefully it will work.
Gabor et al - would you mind trying to run this with your GUI book? I fixed this "force" issue, so hopefully it will work.
"A little pain never hurt anyone."
-
- Posts: 4611
- Joined: Wed Oct 01, 2008 6:33 am
- Location: Regensburg, Germany
- Full name: Guenther Simon
Re: Engine release Exacto 0.e
I would verify it if there was a XP32 version available.SzG wrote:I'm going to do it tomorrow, no chance to do it today.Exacto wrote:https://dl.dropboxusercontent.com/u/261 ... to-dev.zip
Gabor et al - would you mind trying to run this with your GUI book? I fixed this "force" issue, so hopefully it will work.
Guenther
-
- Posts: 15
- Joined: Thu Feb 13, 2014 6:51 pm
-
- Posts: 41477
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: Engine release Exacto 0.e
Dan - I find that once Exacto has played move 126, it loses on time.
This has happened several times - always after 126 moves.
This has happened several times - always after 126 moves.
gbanksnz at gmail.com
-
- Posts: 4611
- Joined: Wed Oct 01, 2008 6:33 am
- Location: Regensburg, Germany
- Full name: Guenther Simon
Re: Engine release Exacto 0.f
https://github.com/d-sparks/exacto/releases/tag/0.e
This was released in May 2015 and if you download the source from the
release branch it will contain actually Exacto 0.f despite the wrong naming.
Guenther
This was released in May 2015 and if you download the source from the
release branch it will contain actually Exacto 0.f despite the wrong naming.
Guenther