Senpai 1.0 (new engine)

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Xann
Posts: 127
Joined: Sat Jan 22, 2011 7:14 pm
Location: Lille, France

Re: Senpai 1.0 (new engine)

Post by Xann »

It has a brother!

An Explorer Pro bought in a physical shop (an accomplishment these days). I don't like the design, but the screen is marvellous. Any idea why NPS doesn't go up in endgame? I am suspecting a series of random numbers :)

Collection is going well, two programmers already! But Richard Lang, pretty expensive. So I think I'm going to stop here.
Jamal Bubker
Posts: 326
Joined: Mon May 24, 2010 4:32 pm

Re: Senpai 1.0 (new engine)

Post by Jamal Bubker »

+1 :D
Jamal Bubker
Posts: 326
Joined: Mon May 24, 2010 4:32 pm

Re: Senpai 1.0 (new engine)

Post by Jamal Bubker »

Salut Fabien,
Ton retour dans la communauté des programmes d'échecs nous enchante tous :D
Merci d'offrir à notre communauté un nouveau module d'échecs, qui plus est, très fort 8-)
Bonne continuation dans le développement de Senpai qui je l'espère ira titiller les cadors tels que Houdini, Komodo, et Stockfish ;)

Amicalement,

Jamal
Jamal Bubker
Posts: 326
Joined: Mon May 24, 2010 4:32 pm

Re: Senpai 1.0 (new engine)

Post by Jamal Bubker »

Merci également à Joachim Rang, Daniel Mehrmann,
Miguel Ballicora, Julien Marcel et à Steve Maughan 8-)
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lucasart
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Full name: lucasart

Re: Senpai 1.0 (new engine)

Post by lucasart »

michiguel wrote: It works for me with
g++-4.8 -static-libstdc++ -std=c++11 -fno-rtti -pthread -O3 -funroll-loops -fstrict-aliasing -march=native -mpopcnt senpai_10.cpp -o senpai
Thanks Miguel. That worked!
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
Werewolf
Posts: 1796
Joined: Thu Sep 18, 2008 10:24 pm

Re: Senpai 1.0 (new engine)

Post by Werewolf »

Two questions for you!

1) How do you pronounce "Senpai"? is it:
Sen-pay
Sen-pie
Sen-pee

2) How come you've decided to go open-source rather than closed source?
Xann
Posts: 127
Joined: Sat Jan 22, 2011 7:14 pm
Location: Lille, France

Re: Senpai 1.0 (new engine)

Post by Xann »

Werewolf wrote:Two questions for you!

1) How do you pronounce "Senpai"? is it:
Sen-pay
Sen-pie
Sen-pee

2) How come you've decided to go open-source rather than closed source?
1) Sen-pie.

2) Same reason as in 2005, I want to show that there is no need to rely exclusively on ideas from others in order to build a strong program. Originality does not imply mediocrity.
BubbaTough
Posts: 1154
Joined: Fri Jun 23, 2006 5:18 am

Re: Senpai 1.0 (new engine)

Post by BubbaTough »

Xann wrote: 2) Same reason as in 2005, I want to show that there is no need to rely exclusively on ideas from others in order to build a strong program. Originality does not imply mediocrity.
I took a quick glance at your source. Very cool and original program. Nice to have some diversity in the gene pool.

-Sam
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Aser Huerga
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Joined: Tue Jun 16, 2009 10:09 am
Location: Spain

Re: Senpai 1.0 (new engine)

Post by Aser Huerga »

Hello Fabien,

a pleasure to get you back. Any chance you will implement Multi PV in the near future?

Thanks!
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Evert
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Joined: Sat Jan 22, 2011 12:42 am
Location: NL

Re: Senpai 1.0 (new engine)

Post by Evert »

Xann wrote: 2) Same reason as in 2005, I want to show that there is no need to rely exclusively on ideas from others in order to build a strong program. Originality does not imply mediocrity.
What I find particularly impressive (perhaps you can say something about this) is that the different weights and parameters all look "reasonable" but they don't look like they have been tuned to death. Is this correct?