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analysis of game

Posted: Sat Apr 05, 2014 1:38 pm
by carlone
What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much

Re: analysis of game

Posted: Sun Apr 06, 2014 3:35 am
by Ferdy
carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much
Will you explain more about this "adding the spread between the move and those provided by an engine."

Re: analysis of game

Posted: Sun Apr 06, 2014 12:47 pm
by Vinvin
Ferdy wrote:
carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much
Will you explain more about this "adding the spread between the move and those provided by an engine."
I think he means the "score difference between the move actually played and the best move by a top engine"

Re: analysis of game

Posted: Sun Apr 06, 2014 3:07 pm
by royb
Scid vs PC can do this via its annotate game feature.

Re: analysis of game

Posted: Sun Apr 06, 2014 5:01 pm
by Vinvin
carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much
Some years ago, I used the nice tool "ChessGameReport" compile and doc at the end of the first post here http://rybkaforum.net/cgi-bin/rybkaforu ... ?tid=16085 .
Run it, it's a windows where one can enter the PGN file, engine path and output report (txt).

Latest compile here : http://rybkaforum.net/cgi-bin/rybkaforu ... #pid236452

Re: analysis of game

Posted: Sun Apr 06, 2014 7:36 pm
by carlone
Yes! You are right, it was the meaning :)
Thanks

Re: analysis of game

Posted: Mon Apr 07, 2014 9:16 am
by Ferdy
carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much
I believe the best way to analyze a game is to load that game in a gui and do infinite analysis with strong engines one running with multi pv, the second running to show the threats and the third running the normal infinite analysis. The user has to explore different positions depending on what he wants to achieve, could be complicated lines that the user can handle or simple positions but with clear plans to follow or trying to attack opponent's king with material sacrifices and other themes.