All these nifty new engine releases are like free money.
And yet I want even more.
Hannibal 1.5 release
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Re: Hannibal 1.5 release
Than you SO MUCH!
It is too much if I ask for "Windows 64 old computers" binaries? The current compile doesn't work in old systems ...
It is too much if I ask for "Windows 64 old computers" binaries? The current compile doesn't work in old systems ...
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Re: Hannibal 1.5 release
An interesting issue. We switched to a new threading approach that requires use of a newer compiler, and there seem to be some side effects of the process such as our binaries are not working on older systems. We will try to find a solution and produce some binaries for older systems, though no promises regarding when.Aser Huerga wrote:Than you SO MUCH!
It is too much if I ask for "Windows 64 old computers" binaries? The current compile doesn't work in old systems ...
-Sam
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Re: Hannibal 1.5 release
Anyone using Hannibal with ponder on, please send me a message about your experience (how well it works, what interface you are using, and if there is a problem ideally any games or debugging information you might have). I have had one person note some odd behavior in a series of games with ponder on, which I have been unable to replicate, so any other data others might have would be appreciated.
-Sam
-Sam
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Re: Hannibal 1.5 release
Hannibal 1.5 w32 Binary is not functional.........(not w32 error).........version 1.4 has a strange "hash preset problem" engine eval hash wanted to autoset to 456k or something like that.......unusual........Thx AAR
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Re: Hannibal 1.5 release
Windows only ?BubbaTough wrote:Hi all,
A new version of Hannibal is available at:
https://sites.google.com/site/edapostol/hannibal
Primary changes:
-rewrote most of the support framework
-improved hash table handling
-improved SMP, now using C++11 threads
-improved endgame knowledge
-improved search including move selection, prunings, reductions, etc.
-Multi-PV support
-pawn hash and eval cache are per threads now
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
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Re: Hannibal 1.5 release
What OS?supersharp77 wrote:Hannibal 1.5 w32 Binary is not functional.........(not w32 error).........version 1.4 has a strange "hash preset problem" engine eval hash wanted to autoset to 456k or something like that.......unusual........Thx AAR
-Sam
Last edited by BubbaTough on Sat Jan 31, 2015 2:54 am, edited 1 time in total.
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Re: Hannibal 1.5 release
We are looking into some additional platform compiles this weekend.lucasart wrote:Windows only ?BubbaTough wrote:Hi all,
A new version of Hannibal is available at:
https://sites.google.com/site/edapostol/hannibal
Primary changes:
-rewrote most of the support framework
-improved hash table handling
-improved SMP, now using C++11 threads
-improved endgame knowledge
-improved search including move selection, prunings, reductions, etc.
-Multi-PV support
-pawn hash and eval cache are per threads now
-Sam
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- Joined: Sat Jul 05, 2014 7:54 am
- Location: Southwest USA
Re: Hannibal 1.5 release
Windows XP intel........2 core......
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supersharp77 wrote:
Hannibal 1.5 w32 Binary is not functional.........(not w32 error).........version 1.4 has a strange "hash preset problem" engine eval hash wanted to autoset to 456k or something like that.......unusual........Thx AAR
What OS?
-Sam
Last edited by Sam Hamilton on Sat Jan 31, 2015 1:54 am; edited 1 time in total
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supersharp77 wrote:
Hannibal 1.5 w32 Binary is not functional.........(not w32 error).........version 1.4 has a strange "hash preset problem" engine eval hash wanted to autoset to 456k or something like that.......unusual........Thx AAR
What OS?
-Sam
Last edited by Sam Hamilton on Sat Jan 31, 2015 1:54 am; edited 1 time in total
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Re: Hannibal 1.5 release
We have a new compile for x32 and x64 Windows XP we will release shortly. Hopefully this will address the issues folks are experiencing on some of the older windows operating systems. We are also looking into a linux and macintosh compile, though we expect that will take longer.
-Sam
-Sam