Here is bugfixed version of my engine. I have made big delay between releases, so i forget how to make stable programs, sorry
https://www.dropbox.com/s/55rn0sz8uzy37 ... e.rar?dl=0
No changes in engine logics, only fix some uci routines that made engine crash in x32 mode and pondering.
Booot 6.0.2
Moderators: hgm, Rebel, chrisw
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- Posts: 6808
- Joined: Wed Nov 18, 2009 7:16 pm
- Location: Gutweiler, Germany
- Full name: Frank Quisinsky
Re: Booot 6.0.2
Hi Alex,
thanks for the new Booot version.
Will be start a.s.a.p. in my Rating List.
Best
Frank
thanks for the new Booot version.
Will be start a.s.a.p. in my Rating List.
Best
Frank
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- Posts: 326
- Joined: Mon May 24, 2010 4:32 pm
Re: Booot 6.0.2
Thank you Alex for releasing this new Booot version.
Your engine is really strong in Endgames !!
Your engine is really strong in Endgames !!
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- Posts: 6808
- Joined: Wed Nov 18, 2009 7:16 pm
- Location: Gutweiler, Germany
- Full name: Frank Quisinsky
Re: Booot 6.0.2
Code: Select all
6 SmarThink 1.96 SSE4 x64 : 2905.60 838 60.0 241 523 74 502.5 62.4 13.62 2833.39 14.85 47.4
25 Booot 5.2.0 x64 : 2828.92 728 49.9 131 465 132 363.5 63.9 13.81 2829.50 14.82 47.4
Please not looking on Elo only ... engine with a high move average (normely with extrem contempt) avaid draw in the beginning, more games goes in endgame and in endgame we have more draw games ... Elo will be higher in endgames from engines avoids draw in the beginning.
Good examples:
Houdini, DiscoCheck ... extrem contempt!
But Quazar, Booot and SmarThink ... I am sure the endgame strength is real without such tricky settings. This Group of engines have a very high move average without resign mode. Again ... I believe the endgame strength is real.
Could be very interesting in my list if Booot is running ...
Place 6 is to kill ...
I am thinking that the russian programs have the good and old russian style.
Best
Frank
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- Posts: 326
- Joined: Mon May 24, 2010 4:32 pm
Re: Booot 6.0.2
Quazar was a promising engine indeed ...
Frank, have you got any news from Dmitriy Mozorov, Quazar 's programmer ?
I wanted to contact him about a bug in Quazar.
It doesn't recognize in endgame that sole opposite bishop of promotion square of -h or -a column against sole opponent king is draw.
It has a tendancy to enter into this endgame thinking is completely winning (we can notice it in its evaluation)
Frank, have you got any news from Dmitriy Mozorov, Quazar 's programmer ?
I wanted to contact him about a bug in Quazar.
It doesn't recognize in endgame that sole opposite bishop of promotion square of -h or -a column against sole opponent king is draw.
It has a tendancy to enter into this endgame thinking is completely winning (we can notice it in its evaluation)
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- Posts: 6808
- Joined: Wed Nov 18, 2009 7:16 pm
- Location: Gutweiler, Germany
- Full name: Frank Quisinsky
Re: Booot 6.0.2
Jamal,
no, never I had contacts with him by mail or slow mail!
Best
Frank
no, never I had contacts with him by mail or slow mail!
Best
Frank
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- Posts: 326
- Joined: Mon May 24, 2010 4:32 pm
Re: Booot 6.0.2
Thanks for your reply Frank
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- Posts: 82
- Joined: Sun Jul 03, 2016 10:29 pm
Re: Booot 6.0.2
Thank you Jamal!
I hope Booot will be stronger in next versions and not only in endgames
I hope Booot will be stronger in next versions and not only in endgames
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- Posts: 895
- Joined: Sat May 13, 2006 1:08 am
Re: Booot 6.0.2
CEGT 40/4 test can be followed here:
http://cegt.forumieren.com/t634-testing-booot-6-0-1-x64
For our 5'+3" list with Ponder=ON we will of course use version 6.0.2
Or the one which is actual then...
http://cegt.forumieren.com/t634-testing-booot-6-0-1-x64
For our 5'+3" list with Ponder=ON we will of course use version 6.0.2
Or the one which is actual then...
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- Posts: 550
- Joined: Thu Apr 24, 2008 9:31 am
- Location: Belgium
Re: Booot 6.0.2
Thanks Alex for your engine
Is it possible to get a bmi2 compile from booot 6.0.2
Kind regards,
JP.
Is it possible to get a bmi2 compile from booot 6.0.2
Kind regards,
JP.