Hello,
which chess engines (WB/UCI/MilleniumChessSystem/ChessBase) have
in your opinion a human playing style?
Best wishes,
Norbert
human playing style of chess engines
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Re: human playing style of chess engines
Depends on which human (style) and rating, i would say;Norbert Raimund Leisner wrote: which chess engines (WB/UCI/MilleniumChessSystem/ChessBase) have
in your opinion a human playing style?
not so long ago there was a thread here about engines
playing as Karpov or Kasparov:
http://www.talkchess.com/forum/viewtopic.php?t=60989
So there are quite a few, Rodent, Szint, Homer, and for
Deuterium there's apparently still some research going on;
then you have ofcourse Prodeo and Chessmaster.
Fritz 14 (or 15?) also is a 'playable' opponent if you
reduce the strength (Elo) eg in rated training games,
and load a weaker book, eg the handicap book.
With Shredder (12) you can do something similar
preferably in its Classical interface, in which the
Homer engine also works quite well it seems.
In the past there was Chess System Tal (II) but
that plays like uh well, Tal.. maybe .. ?
jef
www.bookbuilder.nl
(now added helpfile readme2.txt how to
do opening training against (yace)
engine; only for (real) human players..
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Re: human playing style of chess engines
I'm assuming when you say "human playing style" you meant sees creative plans and very consistent play from one move to the next like it'is all part of its plan. Or willing to sacrifice material in a "speculation" which is contrary to most computers materiialistic ways.Norbert Raimund Leisner wrote:Hello,
which chess engines (WB/UCI/MilleniumChessSystem/ChessBase) have
in your opinion a human playing style?
Best wishes,
Norbert
I have to say Komodo 10.1 has come a "long" way towards playing human-llike smart consistent moves and also seeing it sacrifice in a dynamic fashion from time to time. There are many times it has boggled my mind about some of it's consistent plans that looked very human-like. I point you to my thread I just posted about "2 games of Komodo" and take a look at those games and how the plans and human-like style is amazing. I hope I didn't bore you with one of the top engines, you were probably looking for an obscure not very well known engine that has promise of being human like.
If you meant human-like in the sense of being weaker then Komodo woudn't be the one. If you meant it the way I like to term it, where the computers show consistent plans from one move to the next and have an ability to play dynamically and sacrifice from time to time, then I'd definitely recommend Komodo 10.1.
Sincerely,
Tim.
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Re: human playing style of chess engines
Here is my rankinglist of human like playing programs:
1.Junior
2.Gambit Tiger 1.0 aggressiv
3.The King (Chessmaster)
4.Rhetorik
5.Chess System Tal
6.WChess 2000
7.Phalanx
8.Zappa Mexiko
9.Hiarcs
10.Rybka 4.1
Have fun.
1.Junior
2.Gambit Tiger 1.0 aggressiv
3.The King (Chessmaster)
4.Rhetorik
5.Chess System Tal
6.WChess 2000
7.Phalanx
8.Zappa Mexiko
9.Hiarcs
10.Rybka 4.1
Have fun.
TL
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Re: human playing style of chess engines
Tim, it may be possible to modify Komodo's settings to make it play even more human-like. I'd look into it.TShackel wrote:I'm assuming when you say "human playing style" you meant sees creative plans and very consistent play from one move to the next like it'is all part of its plan. Or willing to sacrifice material in a "speculation" which is contrary to most computers materiialistic ways.Norbert Raimund Leisner wrote:Hello,
which chess engines (WB/UCI/MilleniumChessSystem/ChessBase) have
in your opinion a human playing style?
Best wishes,
Norbert
I have to say Komodo 10.1 has come a "long" way towards playing human-llike smart consistent moves and also seeing it sacrifice in a dynamic fashion from time to time. There are many times it has boggled my mind about some of it's consistent plans that looked very human-like. I point you to my thread I just posted about "2 games of Komodo" and take a look at those games and how the plans and human-like style is amazing. I hope I didn't bore you with one of the top engines, you were probably looking for an obscure not very well known engine that has promise of being human like.
If you meant human-like in the sense of being weaker then Komodo woudn't be the one. If you meant it the way I like to term it, where the computers show consistent plans from one move to the next and have an ability to play dynamically and sacrifice from time to time, then I'd definitely recommend Komodo 10.1.
Sincerely,
Tim.
CL
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Re: human playing style of chess engines
It would be nice. It's very possible the best positional player will also be the best tactical player if you change the king safety settings and the dynamism settings. That would be very interesting.carldaman wrote:Tim, it may be possible to modify Komodo's settings to make it play even more human-like. I'd look into it.
CL
Sincerely,
Tim.
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Re: human playing style of chess engines
thx for the list, i forgot about Rhetorik, indeed, and you canThomas Lagershausen wrote:Here is my rankinglist of human like playing programs:
1.Junior
2.Gambit Tiger 1.0 aggressiv
3.The King (Chessmaster)
4.Rhetorik
etc,
set a material parameter (eg 60pct) vs positional but
it's only 1 cpu; enough for me but i'm not IM or so.
Junior yes indeed, can play in a dynamic way, but i
don't know how it behaves if you reduce the strength.
(in older times you could reduce strenght but then
the engine played faster; that's why i practiced for
sometimes with a Russian engine Ufim; nowadays
time control behaves similar with low rating or high).
Another thing is random play, including sometimes
little (random?) human like mistakes; only a few
engine can do this in a credible way; most still not.
Third, style of play is important, gambit tiger goes
for sharp aggressive play, but there also are
careful humans, also at lower levels; they probably
like Petrosian, Smyslov, or similar styles, except
they usually blunder still and have less knowledge.
Finally, King and Gambit Tiger, not UCI but no problem
(installed as .eng by putting the enginename.eng
in the Fritz directory i think) but for the rest same
comments as for Junior, although here it's also usually
only 1 cpu already like Rhetoric i think (there might
be modern king/chessmaster versions) they still
are stronger than most humans; even yes, most
human chess players; and yes, also me; unless i
have a really good day (or set the time control
for the engine at eg one 20th of the time i use).
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Re: human playing style of chess engines
Anyone tried Arasan here? Maybe it's imagination, but I think its playing style is very entertaining when reducing the skill. I don't know if its approach is vastly different from stockfish when it comes to reducing the strength though.