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Re: Cute Chess 0.9.4 released
Posted: Fri Sep 23, 2016 6:15 pm
by Evert
hgm wrote:A wise choice. I will support it in UCI2WB too. Now we should only hope that all engines implemeting a certain variant will use the same name for selecting it...
I think the key to that is making sure these things are documented somewhere.
Perhaps a Wiki would be best, because then whoever is first to implement a variant can add it on there directly, rather than one person having to keep track of things...
Re: Cute Chess 0.9.4 released
Posted: Fri Sep 23, 2016 10:53 pm
by royb
Is there a way to interrupt a tournament and then resume it without having to start the tournament over?
I see the Tournament -> Stop menu item, but I have a long-running tournament going now and am unsure if I click "Stop", will it terminate all games in progress or will it allow them to finish first. And, once I do stop the tournament, can I resume it later without having to start over from the beginning again?
Re: Cute Chess 0.9.4 released
Posted: Sat Sep 24, 2016 7:56 am
by Ferdy
Add termination tag for connection stalled. This would happen when Nebiyu does not consider opponent's move as legal and would probably send "Illegal move <move>" to the gui.
Code: Select all
[Event "CCVA NebiyuAlien 1.45a Gauntlet Tour Nr8"]
[Site "i7-2600K"]
[Date "2016.09.23"]
[Round "1"]
[White "NebiyuAlien 1.45a 32bit"]
[Black "KKFChess 2.6.7 beta 32bit"]
[Result "0-1"]
[PlyCount "64"]
[TimeControl "180+2"]
[Variant "crazyhouse"]
1. e4 {book} e5 {book} 2. Nf3 {book} Nc6 {book} 3. Bc4 {book} Bc5 {book}
4. O-O {book} Nf6 {book} 5. d3 {book} O-O {book} 6. Bg5 {book} h6 {book}
7. Bh4 {book} d6 {book} 8. c3 {book} Kh8 {+0.80/7 7.5s} 9. Qd2 {+0.18/15 6.4s}
Bg4 {+0.81/8 7.3s} 10. b4 {+0.42/17 7.5s} Bxf3 {+1.60/9 7.3s}
11. gxf3 {+0.46/16 6.2s} N@h3+ {+2.68/8 7.1s} 12. Kh1 {+0.50/17 5.9s}
Nxe4 {+2.56/9 6.8s} 13. dxe4 {0.00/16 6.2s} Qxh4 {+1.80/8 6.7s}
14. bxc5 {0.00/16 7.0s} B@f4 {+0.90/7 5.6s} 15. Qc2 {+4.00/14 8.4s}
dxc5 {+2.10/7 7.1s} 16. Bxf7 {+3.18/15 12s} P@h7 {+0.40/7 6.5s}
17. Bc4 {+4.58/14 4.8s} Bxh2 {+2.08/7 6.3s} 18. N@g2 {+8.28/16 6.2s}
Qh5 {+1.25/8 6.2s} 19. B@g4 {+11.84/16 6.1s} P@d3 {-1.40/8 9.3s}
20. Bxd3 {+13.10/16 8.1s} Qxg4 {-3.09/8 8.9s} 21. fxg4 {+15.28/14 4.7s}
P@f3 {-2.44/7 6.6s} 22. Nh4 {+14.72/14 6.7s} B@g2+ {-2.01/9 6.6s}
23. Kxh2 {+20.06/16 5.6s} Bxf1 {-3.55/9 7.6s} 24. Bxf1 {+22.28/14 4.6s}
Nxf2 {-4.86/7 4.6s} 25. Qxf2 {+23.04/14 5.5s} P@e3 {-7.14/6 4.8s}
26. Qxe3 {+26.72/12 5.4s} Rf6 {-10.31/7 4.8s} 27. N@d5 {+28.80/13 5.3s}
R@b2+ {-9.37/8 4.9s} 28. P@f2 {+32.28/13 3.9s} Rxf2+ {-8.46/7 4.8s}
29. Qxf2 {+37.42/13 5.1s} P@e2 {-15.57/7 4.8s} 30. Bh3 {+39.04/13 4.6s}
Rf7 {-17.24/6 4.8s} 31. P@e6 {+40.60/14 4.9s} Rff8 {-17.67/7 4.8s}
32. Nxc7 {+41.48/14 5.5s} e1=B {-16.72/7 4.9s, White's connection stalls} 0-1
Re: Cute Chess 0.9.4 released
Posted: Sat Sep 24, 2016 8:03 am
by Ferdy
royb wrote:
Is there a way to interrupt a tournament and then resume it without having to start the tournament over?
Not at this time.
http://www.talkchess.com/forum/viewtopi ... 92&t=61463
Re: Cute Chess 0.9.4 released
Posted: Sat Sep 24, 2016 9:09 am
by hgm
Ferdy wrote:Add termination tag for connection stalled. This would happen when Nebiyu does not consider opponent's move as legal and would probably send "Illegal move <move>" to the gui.
It would be better to specifically handle the 'Illegal move', and reprort as Termination, say, "refused move", rather than giving an (erroneous) connection stalled.
Re: Cute Chess 0.9.4 released
Posted: Sat Sep 24, 2016 9:10 am
by ilari
Charly wrote:Wow,
I'm discovering Cute Chess 0.94 now, and I'm very impressed by your program !
It's very user friendly, and VERY nice !
I'm seriously considering using it for my tournaments.
For now I'm running a little RR 40/5 between Komodo and Stockfish; all seems ok.
I've just a question : will you consider implementing a way to indicate the ELO of an engine, and a result table (like the one in html in Arena ?)
Many thanks for your super GUI !
I'm eager to follow the developments !
Thanks for the encouraging feedback! There is already a results table, though it's just text. You can see tournament results via the "Tournament -> Results" menu.
Re: Cute Chess 0.9.4 released
Posted: Sat Sep 24, 2016 9:15 am
by ilari
hgm wrote:Ferdy wrote:Add termination tag for connection stalled. This would happen when Nebiyu does not consider opponent's move as legal and would probably send "Illegal move <move>" to the gui.
It would be better to handle the 'Illegal move', and reprort as Termination "refused move", rather than giving an (erroneous) connection stalled.
Of course, and I already have created an issue about it. Setting the "Termination" tag when the game ends due to a stalled connection is its own issue, but will make Ferdy's situation more tolerable while waiting for the proper fix.
Re: Cute Chess 0.9.4 released
Posted: Sat Sep 24, 2016 11:27 am
by Ferdy
I am not sure if this is normal, but in the tour result in a gauntlet the error was nan even though the score is not 100%
Re: Cute Chess 0.9.4 released
Posted: Sat Sep 24, 2016 11:45 am
by Guenther
Ferdy wrote:
I am not sure if this is normal, but in the tour result in a gauntlet the error was nan even though the score is not 100%
IMHO the table should contain the real points too, not only the percentage
and precision should be at least one decimal for score and draws.
Re: Cute Chess 0.9.4 released
Posted: Sat Sep 24, 2016 1:42 pm
by PaulieD
I just ran 2 - 3000 game tournaments with 4 engines each at a time control of 10 +.01. The first was with CutechessGUI 0.9.4, the second with Cutechess-cli 0.8.2
After 6000 games the results were all within error bars between the 2 GUI's.
So it would appear the CuteChessGUI 0.9.4 is "lightweight" also.
Nice Work!
I look forward to further updates.