Florentino wrote:Hello Guenther,
I just sent you a pm. I don't provide a non-popcount version as I don't have an opportunity to test it.
I received your mail. The normal non-popcnt version works here.
To be sure I am running a test game right now.
(BTW the gcc version would not work...throws an exception)
I noticed already something which could be improved, if it is normal behaviour.
The test game is at tc 40/420 (moves/time per sec) with 2 threads, ponder off,
256MB hash and a 12 ply GUI book.
It used around 29% of all available time until the cut for its first move after book end!
While I think using more time at this point is a good idea this seems a bit out of proportion?
Guenther