Houdini 5 has been released

Discussion of anything and everything relating to chess playing software and machines.

Moderators: hgm, Rebel, chrisw

JJJ
Posts: 1346
Joined: Sat Apr 19, 2014 1:47 pm

Re: Houdini 5 has been released

Post by JJJ »

In ippon rating list, Houdini barely below Stockfish 8. Too close to say for now.
Modern Times
Posts: 3548
Joined: Thu Jun 07, 2012 11:02 pm

Re: Houdini 5 has been released

Post by Modern Times »

Has anyone tried any chess960 games ?
CheckersGuy
Posts: 273
Joined: Wed Aug 24, 2016 9:49 pm

Re: Houdini 5 has been released

Post by CheckersGuy »

JJJ wrote:In ippon rating list, Houdini barely below Stockfish 8. Too close to say for now.
Additionally, didnt Houdart say that his dev version is about 30 elo stronger ?
rabbits23
Posts: 144
Joined: Fri Sep 12, 2014 4:57 am
Location: Randwick Australia

Re: Licence problem ...

Post by rabbits23 »

Nay Lin Tun: When I click on your web page reference it provides a message 'Not Found The requested URL/H5.html was not found on this server' Pity; I was curious.
Allan
APassionForCriminalJustic
Posts: 417
Joined: Sat May 24, 2014 9:16 am

Re: Houdini 5 has been released

Post by APassionForCriminalJustic »

Houdini wrote:Houdini 5 has been released today.
More information on our web page http://www.cruxis.com/chess/houdini.htm .
Also in the updated User's Manual: http://www.cruxis.com/chess/manual/index.html .

Make sure to refresh the browser cache using F5 or Ctrl-F5 to get the most recent page.

Thank you for reading,
Robert
Good luck in the Superfinal Houdart with Houdini. Houdini 5 looks really impressive; I did not think that Houdini would beat Komodo so handily in the IPON tests. It should be a great 100 games in the Superfinal to watch. Best of luck.
User avatar
Houdini
Posts: 1471
Joined: Tue Mar 16, 2010 12:00 am

Re: Houdini 5 has been released

Post by Houdini »

Modern Times wrote:Has anyone tried any chess960 games ?
As we've discussed via e-mail, there is an issue in some GUIs with Houdini 5 not correctly reading the Chess960 castling codes.

I will publish an updated Houdini 5.01 in a couple of days that will correct this, together with some other corrections.
Thank you for your patience with a rusty developer :).
User avatar
Houdini
Posts: 1471
Joined: Tue Mar 16, 2010 12:00 am

Re: Houdini 5 has been released

Post by Houdini »

IWB wrote:It aint over till its over :-)

Ingo
Ingo, thank you for running the test.
+179 Elo in the TOP 16 list is decently close to the 200 marketing Elo, I guess I can keep the value :).
User avatar
Houdini
Posts: 1471
Joined: Tue Mar 16, 2010 12:00 am

Re: Houdini 5 has been released

Post by Houdini »

Gurcan Uckardes wrote:What about the Android version? How long we must wait for Houdroid, the thing that never came...? Come on, seriously :?
It's coming for sure, what's another month after 3 years? :)
JohnS
Posts: 215
Joined: Sun Feb 24, 2008 2:08 am

Re: Houdini 5 has been released

Post by JohnS »

Houdini wrote:
Gurcan Uckardes wrote:What about the Android version? How long we must wait for Houdroid, the thing that never came...? Come on, seriously :?
It's coming for sure, what's another month after 3 years? :)
Will there be an Ipad version?

Thanks.
tpoppins
Posts: 919
Joined: Tue Nov 24, 2015 9:11 pm
Location: upstate

Re: Houdini 5 has been released

Post by tpoppins »

Houdini wrote:
Modern Times wrote:Has anyone tried any chess960 games ?
I will publish an updated Houdini 5.01 in a couple of days that will correct this, together with some other corrections.
Thank you for your patience with a rusty developer :).
Robert, while you're prepping the 5.01 update, may I ask you for a small feature that would take five minutes to code and should make a lot of ppl using Houdini for analysis happy? I mean a UCI option to hide fail-highs/lows.

In Stockfish it takes just two extra lines of code (marked with "+" below):

search.cpp:

Code: Select all

              // When failing high/low give some update (without cluttering
              // the UI) before a re-search.
              if (   mainThread
                  && multiPV == 1
                  && &#40;bestValue <= alpha || bestValue >= beta&#41;
                  && Time.elapsed&#40;) > 3000
+                 && Options&#91;"Show Fail High and Fail Low"&#93;)
                  sync_cout << UCI&#58;&#58;pv&#40;rootPos, rootDepth, alpha, beta&#41; << sync_endl;
ucioption.cpp

Code: Select all

   o&#91;"SyzygyProbeDepth"&#93;      << Option&#40;1, 1, 100&#41;;
   o&#91;"Syzygy50MoveRule"&#93;      << Option&#40;true&#41;;
   o&#91;"SyzygyProbeLimit"&#93;      << Option&#40;6, 0, 6&#41;;
+  o&#91;"Show Fail High and Fail Low"&#93; << Option&#40;false&#41;;
Credit goes to Dann Corbit for the code for one of his tweaked SF builds.