Zevra and WyldChess (updates)

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Norbert Raimund Leisner
Posts: 1643
Joined: Tue May 20, 2008 4:57 pm
Location: Augsburg - Germany

Zevra and WyldChess (updates)

Post by Norbert Raimund Leisner »

mkchan
Posts: 88
Joined: Thu Oct 06, 2016 9:17 pm
Location: India

Re: Zevra and WyldChess (updates)

Post by mkchan »

Wow, you beat me to it... I was just going to announce WyldChess 1.0 myself
mkchan
Posts: 88
Joined: Thu Oct 06, 2016 9:17 pm
Location: India

Re: Zevra and WyldChess (updates)

Post by mkchan »

SzG wrote:
mkchan wrote:Wow, you beat me to it... I was just going to announce WyldChess 1.0 myself
Nice, thank you. I guess 2 of the pack are 32-bit, two 64-bit engines, but why is there a fast TC version and how do you define fast TC?
Both the archives contain the same 64-bit distributions. The fast TC builds are what i used for self-play at 1s+0.1s speeds, it shouldn't be required for >1m long games. They exist because I run the engine on a separate thread from my input as such in ultra fast TC putting the engine thread to sleep and waking it is a huge loss of time, the fast TC compiles put the engine thread in busy wait instead.
mkchan
Posts: 88
Joined: Thu Oct 06, 2016 9:17 pm
Location: India

Re: Zevra and WyldChess (updates)

Post by mkchan »

The version on the list was a development version, it had tons of bugs and less evaluation. Most memorable bug i had was performing internal iterative deepening but not using the result :lol:
Norbert Raimund Leisner
Posts: 1643
Joined: Tue May 20, 2008 4:57 pm
Location: Augsburg - Germany

Re: Zevra and WyldChess (updates)

Post by Norbert Raimund Leisner »

WyldChess 1.2 release

https://github.com/Mk-Chan/WyldChess/releases

Changes:
- Deterministic
- Fixed time per move setting
- Other miscellaneous bug fixes

Norbert