New engine "Roc"

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Scacchista1977
Posts: 49
Joined: Thu Nov 10, 2016 10:40 am
Location: Italy
Full name: Aleandro Rossi

Re: New engine "Roc"

Post by Scacchista1977 » Sun Feb 12, 2017 11:58 am

without Tbases (5 men), the engine plays well. But just engine starts to using them I get this error message ...
Firma problema:
Nome evento problema: APPCRASH
Nome applicazione: Roc_0_3_x64.exe
Versione applicazione: 0.0.0.0
Timestamp applicazione: 589f7198
Nome modulo con errori: Roc_0_3_x64.exe
Versione modulo con errori: 0.0.0.0
Timestamp modulo con errori: 589f7198
Codice eccezione: c000001d
Offset eccezione: 0000000000033d60
Versione SO: 6.1.7601.2.1.0.256.48
ID impostazioni locali: 1040
Informazioni aggiuntive 1: 8e8a
Ulteriori informazioni 2: 8e8a93ae2c19195040bc017dbff31bd4
Ulteriori informazioni 3: 5c30
Ulteriori informazioni 4: 5c300b304fa8bb0553ae11e1ec5cd9ad

solution?

Sean Evans
Posts: 1777
Joined: Thu Jun 05, 2008 8:58 pm
Location: Canada

Re: New engine "Roc"

Post by Sean Evans » Sun Feb 12, 2017 12:59 pm

THyer wrote:Roc is a new chess engine, derived from Gull 3.
Why do you consider a copy and paste of another engine a "new" engine?

Damir
Posts: 2427
Joined: Mon Feb 11, 2008 2:53 pm
Location: Denmark
Full name: Damir Desevac

Re: New engine "Roc"

Post by Damir » Sun Feb 12, 2017 1:52 pm

Improvement of 40-50 elo over the original is considered copy&paste. Also Roc, just like Gull is open source, so no harm is done. :)

THyer
Posts: 40
Joined: Fri Jul 22, 2016 5:51 pm

Re: New engine "Roc"

Post by THyer » Sun Feb 12, 2017 6:35 pm

Can't you switch off TBs simply by not providing the Syzygy path?
"Wise and cruel was the Bird, and wise and cruel were the Sons of the Bird."

peter
Posts: 2160
Joined: Sat Feb 16, 2008 6:38 am
Full name: Peter Martan

Re: New engine "Roc"

Post by peter » Sun Feb 12, 2017 6:54 pm

Of course I can, Tom, that's why I called it immodest by myself. Just as for Fritz- GUI it's a matter of deleting the pathes in GUI- parameters having to give them in again later on, and it's 3 of them for Syzygys together with dtz and wdl,
Peter.

Gusev
Posts: 1475
Joined: Mon Jan 28, 2013 1:51 pm

Re: New engine "Roc"

Post by Gusev » Mon Feb 13, 2017 10:45 pm

I have started a 2046-game match between Roc 0.3 HNI and JV's Gull 3.1, TC 20"+1", Threads = 16 (8 cores w/ HT), Hash = 4096M, Ponder = ON, Syzygy. After 110 games, Gull 3.1 has a slim lead over Roc 0.3, +23-19=68.
THyer wrote:Thanks, Michael.

jdart
Posts: 4014
Joined: Fri Mar 10, 2006 4:23 am
Location: http://www.arasanchess.org

Re: New engine "Roc"

Post by jdart » Mon Feb 13, 2017 11:18 pm

Would be nice if it ran on non-Windows (POSIX) platforms. Or used multithreading. Those are two of the main limitations of Gull, IMO.

--Jon

THyer
Posts: 40
Joined: Fri Jul 22, 2016 5:51 pm

Re: New engine "Roc"

Post by THyer » Tue Feb 14, 2017 1:31 am

2046 games? Is this some Cryptonomicon-like meaningful number?

Looking forward to the result, anyway.
"Wise and cruel was the Bird, and wise and cruel were the Sons of the Bird."

Gusev
Posts: 1475
Joined: Mon Jan 28, 2013 1:51 pm

Re: New engine "Roc"

Post by Gusev » Tue Feb 14, 2017 2:57 am

In Arena, it is! :D
THyer wrote:2046 games? Is this some Cryptonomicon-like meaningful number?

Looking forward to the result, anyway.

Gusev
Posts: 1475
Joined: Mon Jan 28, 2013 1:51 pm

Re: "Roc" - it is an improvement !!

Post by Gusev » Tue Feb 14, 2017 7:46 pm

Overnight, Roc 0.3 crashed 3 times under Arena, while Gull 3.1 ran stable, so after 543 games I see Gull 3.1 ahead, +149-96=298.
velmarin wrote:
Guenther wrote:
pohl4711 wrote:I started a testrun of Roc 0.2 for my Stockfish-gamebase
I think it should also be compared to LazyGull and Gull 3.1 forked by Basil Falcinelli.

https://github.com/basil00/Gull
Just for the record, Gull 3.1 is not a basil forked.
It is all possible equal to the project of ThinkingALot,
Nor do I think there are differences of game between the twos versions.

https://github.com/Velmarin/Chess-Gull-Syzygy/releases

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