This looks very wrong to me.abulmo2 wrote:
My guess is more something like:
1) +5 elo
2) -10 elo (with AZ tuned for the same time management)
3) 0 elo (with AZ using an opening book too)
4) +20 elo
So a total of +15 elo, invisible on a 100 game tournament.
1) Are you saying hash basically does nothing, that's the implication here? Of course SF would be better with 32 - 64 GB. And it doesn't address the question: "why did they limit it?". Even if you were correct, they should have put it at 32 GB just to be squeaky clean and above reproach. Vas always reckoned a doubling of hash was worth 5 elo, so I'd estimate +25 elo on this.
2) Given the complexity of the opening / early middlegame I'm sure SF would have gained here. Team SF specifically say they've done work on time management and picking critical positions, so why take that away from them? Unless....of course....Alpha Zero doesn't do it very well. +20 IMO.
3) Well it's called Alpha ZERO. SF makes no such claims. The book and tablesbases are part of the package if it's used for competitive use. The tablebase issue is especially clear: programmers don't bother coding for B+N v K endings anymore because we assume the TB will handle them. I'd say +30 elo
4) Yeah seems right. +20 elo
5) They should use a machine running without HT rather than a 32 core machine on 64 threads. A fast 36 core machine Dual Xeon (no HT) is probably faster than the one they used. Say +10 elo.
So I make +105 elo. Much closer match.