modolief wrote:How was the rusftish source created? Is it generated from the C++ source, or is it hand built?
Hand built, while learning Rust.
I noticed yesterday there is something wrong with time management (it moves immediately). And although the default bench is identical, benches to a higher depth have a different node count. So I have still some bugs to fix.
Amazing attempt!
You ported SF code to C, Rust, now what else? May be go language...
Anyhow very nice code, I gave a quick glance at it...now, after 2 full ports, you know SF code better than anybody else
modolief wrote:How was the rusftish source created? Is it generated from the C++ source, or is it hand built?
Hand built, while learning Rust.
I noticed yesterday there is something wrong with time management (it moves immediately). And although the default bench is identical, benches to a higher depth have a different node count. So I have still some bugs to fix.
Amazing attempt!
You ported SF code to C, Rust, now what else? May be go language...
Anyhow very nice code, I gave a quick glance at it...now, after 2 full ports, you know SF code better than anybody else
Maybe, but Mohammed can render it in assembly language. He must know the code really well too.
modolief wrote:How was the rusftish source created? Is it generated from the C++ source, or is it hand built?
Hand built, while learning Rust.
I noticed yesterday there is something wrong with time management (it moves immediately). And although the default bench is identical, benches to a higher depth have a different node count. So I have still some bugs to fix.
Amazing attempt!
You ported SF code to C, Rust, now what else? May be go language...
Anyhow very nice code, I gave a quick glance at it...now, after 2 full ports, you know SF code better than anybody else
Thanks!
The idea of Gofish has crossed my mind, but I hope I can withstand the temptation