Page 2 of 5

Re: Komodo updates Sub

Posted: Sun Feb 11, 2018 1:32 am
by mroh
They should release regularly, at least every two or three months, gaining elo or not.
I guess, they depend on satisfied customers with this subscription model and unhappy customers is much worse than elo points.

For me, for example, it would be much more important if they would fix komodos weak eval of positions with opposite bishops...

Re: Komodo updates Sub

Posted: Sun Feb 11, 2018 6:46 pm
by shrapnel
Komod0 is weaker than Stockfish ; and after the manner in which AlphaZero simply outplayed and CRUSHED Stockfish, maybe they (rightly) decided not to waste more time and energy on Komodo engine.

Re: Komodo updates Sub

Posted: Mon Feb 12, 2018 12:21 am
by S.Taylor
shrapnel wrote:Komod0 is weaker than Stockfish ; and after the manner in which AlphaZero simply outplayed and CRUSHED Stockfish, maybe they (rightly) decided not to waste more time and energy on Komodo engine.
I think Komodos style is the greatest, or it was.
It is more important to keep that style than just go wild for cheap elo.

Komodo is strong enough. Nothing that was in the world before 2016 can stand up to it one bit.

It is a bit like the choice between eating chicken eggs that were laid one per day, or eating eggs in which the chicken were forced to lay 4 times a day by making it dark light dark light, thereby fooling the chickens that it is a new day and therefore they need to lay another egg for that new day.

Re: Komodo updates Sub

Posted: Tue Feb 13, 2018 2:31 am
by Ovyron
S.Taylor wrote:I think Komodos style is the greatest, or it was.
It was.

The greatest thing about Komodo was that with its style it was the only engine around at some point that was able to find a plan in a position while the rest of the engines would just shuffle pieces around.

But that's no longer the case, and I think now Andscacs or even Shredder 13 surpass Komodo's style.

I'm still a big fan of Komodo's style with Contempt=100, though.

Re: Komodo updates Sub

Posted: Tue Feb 13, 2018 12:54 pm
by Werewolf
Style is prejudice.

Re: Komodo updates Sub

Posted: Tue Feb 13, 2018 7:55 pm
by Nordlandia
SF is objectively stronger but K is ruthless once lurred into the imbalance swamp.

Image

Re: Komodo updates Sub

Posted: Tue Feb 13, 2018 8:44 pm
by Dann Corbit
Komodo knows the secrets of the Fire Swamp so he can live quite happily there for some time.

Re: Komodo updates Sub

Posted: Wed Feb 14, 2018 12:22 am
by Rebel
Nordlandia wrote:SF is objectively stronger but K is ruthless once lurred into the imbalance swamp.

Image
Don't see any crocodiles, oh wait, look again.

Re: Komodo updates Sub

Posted: Wed Feb 14, 2018 6:13 am
by rainhaus
Rebel wrote:
Nordlandia wrote:SF is objectively stronger but K is ruthless once lurred into the imbalance swamp.

Image
Don't see any crocodiles, oh wait, look again.
The Komodo dragon (Varanus komodoensis) is a large species of lizard and not a crocodile, Mr. Schroeder :)
BTW, why don't you create a new engine from the scratch, which rips all the others, maybe called: Dutch Crocodile !?

The gentlemen are just talking about Komodo and Stockfish. Looks like they have thrown Houdini in that swamp. Doesn't help, he is an escapologist and will return to the surface, soon. So you can't stop him from asking the question:

And what's about my playing style?

Re: Komodo updates Sub

Posted: Wed Feb 14, 2018 9:12 am
by Rebel
Some people recognize cryptic stuff, some don't.