How should I know? You did not add informations and we already know that you simply stop the engine calculation when you like and force it to move. Thus your post makes no sense.Lyudmil Tsvetkov wrote:This was played on 8 threads.GS wrote:Code: Select all
Houdini 1.5 1 thread: 4. a3 =>never 9. Nd2 =>never 15. Nd1 =>never 17. b3 =>never 19. Re1 =>never 23. Qf4 => only far below 1s for very short period
You can't be so clueless about randomness in move selection by engines, can you?
The pgn you posted has zero infos and from other games it was easy to detect that you even don't use the pretended time control.
Why should I assume you use now 8 threads - we don't even know if you
have such a machine. With more infos we could see the depths and
probably deduct that you may be lied again (about using 8 cores).
Code: Select all
[Event "Blitz 2m+2s"]
[Site "Sofia"]
[Date "2012.08.26"]
[Round "?"]
[White "Houdini 1.5 x64"]
[Black "Tsvetkov, Lyudmil"]
[Result "0-1"]
[ECO "D00"]
[Annotator "Tsvetkov,Lyudmil"]
[PlyCount "97"]
[EventDate "2012.??.??"]
[TimeControl "120+2"]
1. d4 d5 2. Bf4 Nf6 3. Nc3 e6 4. a3 a6 5. e3 Nbd7 6. Nf3 Be7 7. Bd3 O-O 8. O-O c5 9. Nd2 c4 10. Be2 b5 11. e4 Bb7 12. e5 Ne8 13. Nf3 Nc7 14. Qd2 a5 15. Nd1 b4 16. a4 Nb6 17. b3 Bc6 18. h3 Qd7 19. Re1 Bxa4 20. bxa4 Nxa4 21. Bg5 Nb6 22. Rb1 Rfb8 23. Qf4 a4 24. Ne3 a3 25. Nd2 a2 26. Ra1 Nb5 27. Bxe7 Qxe7 28. Bf3 Nc3 29. Nd1 Nxd1 30. Rexd1 Ra3 31. Rdc1 Na4 32. Be2 Nc3 33. Bf1 b3 34. cxb3 cxb3 35. Nxb3 Raxb3 36. Rxc3 Rxc3 37. Rxa2 Ra3 38. Rc2 Ra1 39. g3 Qb7 40. Qd2 Qb1 41. Qe2 g5 42. Kg2 Qd1 43. Rd2 Qxe2 44. Bxe2 Rab1 45. Bd1 R1b2 46. Rd3 Kg7 47. h4
h6 48. hxg5 hxg5 49. Kf3 0-1