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Re: You can run your engine on lichess.org now

Posted: Thu Apr 26, 2018 12:12 am
by zenpawn
Would be great if WinBoard could add this integration. :)

Re: You can run your engine on lichess.org now

Posted: Thu Apr 26, 2018 2:52 am
by velmarin
zenpawn wrote:Would be great if WinBoard could add this integration. :)
OK, is it, Dorpsgek by Matew Brades, is one example.

https://lichess.org/@/Dorpsgek

You can read something here:
https://lichess.org/forum/general-chess ... lichess#10

Re: You can run your engine on lichess.org now

Posted: Thu Apr 26, 2018 5:46 am
by xr_a_y
I didn't have any problem with Weini using both uci (newly implemented) or xboard when I use the new bot functionality of lichess.

Just that for xboard, it seems you have to implement the old "time" feature ...

Re: You can run your engine on lichess.org now

Posted: Thu Apr 26, 2018 9:25 am
by zenpawn
velmarin wrote:
zenpawn wrote:Would be great if WinBoard could add this integration. :)
OK, is it, Dorpsgek by Matew Brades, is one example.

https://lichess.org/@/Dorpsgek

You can read something here:
https://lichess.org/forum/general-chess ... lichess#10
I was referring to the WinBoard GUI. :)

I'll probably try the python script at some point and prepare myself for the "fiddling" Matthew mentioned was required. I was hoping he'd follow up that comment, but I don't see that he did.

Re: You can run your engine on lichess.org now

Posted: Thu Apr 26, 2018 9:30 am
by zenpawn
xr_a_y wrote:I didn't have any problem with Weini using both uci (newly implemented) or xboard when I use the new bot functionality of lichess.

Just that for xboard, it seems you have to implement the old "time" feature ...
RookieMonster uses "time" -- didn't realize there was a newer way for the protocol to report that information to the engine.

Re: You can run your engine on lichess.org now

Posted: Thu Apr 26, 2018 9:35 am
by gbtami
zenpawn wrote:
velmarin wrote:
zenpawn wrote:Would be great if WinBoard could add this integration. :)
OK, is it, Dorpsgek by Matew Brades, is one example.

https://lichess.org/@/Dorpsgek

You can read something here:
https://lichess.org/forum/general-chess ... lichess#10
I was referring to the WinBoard GUI. :)

I'll probably try the python script at some point and prepare myself for the "fiddling" Matthew mentioned was required. I was hoping he'd follow up that comment, but I don't see that he did.
Now no "fiddling" needed for xboard engines. lichess-bot supports them similar to uci ones. You just have to set some lines in config.yml and you are ready to go. PyChessBot is running pychess-engine which uses xboard protocol also.

Re: You can run your engine on lichess.org now

Posted: Thu Apr 26, 2018 11:51 am
by velmarin
zenpawn wrote:
velmarin wrote:
zenpawn wrote:Would be great if WinBoard could add this integration. :)
OK, is it, Dorpsgek by Matew Brades, is one example.

https://lichess.org/@/Dorpsgek

You can read something here:
https://lichess.org/forum/general-chess ... lichess#10
I was referring to the WinBoard GUI. :)

I'll probably try the python script at some point and prepare myself for the "fiddling" Matthew mentioned was required. I was hoping he'd follow up that comment, but I don't see that he did.
Maybe with wb2uci adapter.
I do it with "UCI engine" is to start the python script and connect.
I start liches in the browser and with my account and operate from it, challenge, accept challenges, etc.

Re: You can run your engine on lichess.org now

Posted: Thu Apr 26, 2018 6:39 pm
by xr_a_y
Nope forget what I said, I was wrong, time and otime seem to be the "new" way of manaing time (protocol version 2), Weini use level for this ...

Re: You can run your engine on lichess.org now

Posted: Thu Apr 26, 2018 6:42 pm
by zenpawn
xr_a_y wrote:Nope forget what I said, I was wrong, time and otime seem to be the "new" way of manaing time (protocol version 2), Weini use level for this ...
Well, even with time, level is important, since it tells you the time control, whereas time tells you how much is left.