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Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 1:19 am
by lkaufman
CMCanavessi wrote: Tue May 15, 2018 10:21 pm @mark and larry, now that K12 is out will you make 10 free?
Probably we will before too long, but not right away.

Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 3:56 am
by MikeB
Larry and Mark,

Thank you for the new release - it is always a joy having a new Komodo to play with.

best regards,

Michael

Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 4:10 am
by MikeB
AdminX wrote: Mon May 14, 2018 10:54 pm
Geonerd wrote: Mon May 14, 2018 10:45 pm

Christ, dude, we heard you the first time...

WTF IS it with this forum? Why is a civil conversation so damn difficult? :?
Well you can now just use the "add foe" option to the profile of the user that does not know how to be civil. Then all post from that user will be hidden from you.
Great option, one suggestion for all - when responding to someone being hostile, no need to quote the hostile remarks. They will soon be posting to themselves.

Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 8:16 pm
by Kaj Soderberg
Thank you for this new engine, Mark and Larry.

MCTS is great fun to play around with, though K12 "normal" indeed seems stronger.

I notice that occasionally MCTS freezes, both on Windows and on Mac OS.
On my quad, it does not matter if 1 use 1, 2 or 3 threads or if i use more or less multi-pv.
The thing just sometimes freezes: the clock does not "tick" and the search depth remains the same.
Odd behavior or something fully explainable?

Thanks,
Kaj

Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 8:31 pm
by lkaufman
Kaj Soderberg wrote: Wed May 16, 2018 8:16 pm Thank you for this new engine, Mark and Larry.

MCTS is great fun to play around with, though K12 "normal" indeed seems stronger.

I notice that occasionally MCTS freezes, both on Windows and on Mac OS.
On my quad, it does not matter if 1 use 1, 2 or 3 threads or if i use more or less multi-pv.
The thing just sometimes freezes: the clock does not "tick" and the search depth remains the same.
Odd behavior or something fully explainable?

Thanks,
Kaj
Does this happen after leaving it to analyze in infinite mode for a fairly long time, like an hour or so? If so it is because memory limits are reached. This isn't a bug, but perhaps we'll have a fix for it in a future update.

Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 8:38 pm
by Kaj Soderberg
Hi Larry,

Indeed this occurs in infinite analysis mode, sometimes after 10 minutes, sometimes much later.
So it's a memory issue. Maybe to be fixed later on. OK.
What puzzles me a bit, not being a techie, is that it only occasionally occurs!?
Any practical idea for a workaround for the time being, settingswise or so?

Cheers, Kaj

Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 8:45 pm
by Jesse Gersenson
lkaufman wrote: Wed May 16, 2018 8:31 pm Does this happen after leaving it to analyze in infinite mode for a fairly long time, like an hour or so? If so it is because memory limits are reached. This isn't a bug, but perhaps we'll have a fix for it in a future update.
Isn't a bug?! Is it expected behavior?

Komodo's causing his computer to freeze, that's a serious bug.

Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 9:08 pm
by Kaj Soderberg
Jesse Gersenson wrote: Wed May 16, 2018 8:45 pm
lkaufman wrote: Wed May 16, 2018 8:31 pm Does this happen after leaving it to analyze in infinite mode for a fairly long time, like an hour or so? If so it is because memory limits are reached. This isn't a bug, but perhaps we'll have a fix for it in a future update.
Isn't a bug?! Is it expected behavior?

Komodo's causing his computer to freeze, that's a serious bug.
Just a bit of clarification. The engine freezes and causes the GUI to stop giving information. The PC is still responding.
Cheers, Kaj

Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 10:13 pm
by mjlef
Kaj Soderberg wrote: Wed May 16, 2018 9:08 pm
Jesse Gersenson wrote: Wed May 16, 2018 8:45 pm
lkaufman wrote: Wed May 16, 2018 8:31 pm Does this happen after leaving it to analyze in infinite mode for a fairly long time, like an hour or so? If so it is because memory limits are reached. This isn't a bug, but perhaps we'll have a fix for it in a future update.
Isn't a bug?! Is it expected behavior?

Komodo's causing his computer to freeze, that's a serious bug.
Just a bit of clarification. The engine freezes and causes the GUI to stop giving information. The PC is still responding.
Cheers, Kaj
It seems odd to me that the GUI would stop working. Nothing we do in the engine should make the GUI stop. The GUI has its own clock. In MCTS mode, when the memory for MCTS nodes fills up, it simply stops searching and returns the best move. If you find a position where the GUI freezing is repeatable, please send me the position, the GUI you are using and your settings and I can try to reproduce on my machines.

Re: Komodo 12 and MCTS

Posted: Wed May 16, 2018 10:31 pm
by Joerg Oster
mjlef wrote: Wed May 16, 2018 10:13 pm
Kaj Soderberg wrote: Wed May 16, 2018 9:08 pm
Jesse Gersenson wrote: Wed May 16, 2018 8:45 pm
Isn't a bug?! Is it expected behavior?

Komodo's causing his computer to freeze, that's a serious bug.
Just a bit of clarification. The engine freezes and causes the GUI to stop giving information. The PC is still responding.
Cheers, Kaj
It seems odd to me that the GUI would stop working. Nothing we do in the engine should make the GUI stop. The GUI has its own clock. In MCTS mode, when the memory for MCTS nodes fills up, it simply stops searching and returns the best move. If you find a position where the GUI freezing is repeatable, please send me the position, the GUI you are using and your settings and I can try to reproduce on my machines.
Do you send the best move only after the GUI has sent the 'stop' command?
If not, this might eventually confuse the GUI?!