Booot 6.3 Release

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booot
Posts: 82
Joined: Sun Jul 03, 2016 10:29 pm

Re: Booot 6.3 Release

Post by booot »

Werner wrote: Sun Jul 01, 2018 11:02 am Thanks Alex,
i am sorry, I had a few games too much lost in time under Arena 3.5.1 running a 4CPU match:
Thank you Werner!
I have changed my time management , so i could add some bugs there. What exact time control did you use during this match?

Alex.
booot
Posts: 82
Joined: Sun Jul 03, 2016 10:29 pm

Re: Booot 6.3 Release

Post by booot »

Kotlov wrote: Sat Jun 30, 2018 7:46 pm Но почему именно Паскаль?
Я не программист - Паскаль когда-то учил в институте, С не знаю совсем, хоть код чужой слегка понимаю.
ThatsIt
Posts: 991
Joined: Thu Mar 09, 2006 2:11 pm

Re: Booot 6.3 Release

Post by ThatsIt »

booot wrote: Sun Jul 01, 2018 10:39 pm What exact time control did you use during this match?

[TimeControl "40/480:40/480:40/480"]

Best wishes,
G.S.
(CEGT team)
Carlos777
Posts: 1728
Joined: Sun Dec 13, 2009 6:09 pm

Re: Booot 6.3 Release

Post by Carlos777 »

Another loss on time, single core, ponder off

[pgn][Event "Computer Chess Game"] [Site "PC_Home"] [Date "2018.06.29"] [Round "1"] [White "Fritz 16"] [Black "Booot 6.3"] [Result "1-0"] [TimeControl "1800+5"] [Annotator "6. +0.31 6... -0.29"] 1. d4 c6 2. e4 d5 3. e5 Bf5 4. Nf3 e6 5. Be2 c5 6. O-O {+0.31/23 1:06} Nc6 {-0.29/25 1:15} 7. c3 {+0.23/22 43} cxd4 {+0.00/26 1:20} 8. cxd4 {+0.21/25 57} Nge7 {-0.11/29 1:28} 9. Be3 {+0.17/24 1:15} Bg4 {-0.06/28 1:16} 10. h3 {+0.12/25 46} Bxf3 {-0.01/30 1:16} 11. Bxf3 {+0.05/27 55} Nf5 {-0.03/30 1:06} 12. Qd3 {+0.05/26 35} Qb6 {+0.00/29 1:18} 13. Nc3 {-0.01/27 46} Ncxd4 {-0.27/28 1:35} 14. Bxd4 {-0.05/27 52} Nxd4 {+0.09/28 52} 15. Bxd5 {-0.04/28 30} O-O-O {+0.00/29 1:14} 16. Bf3 {+0.07/25 1:20} Kb8 {+0.02/28 47} 17. Rad1 {+0.01/25 28} Be7 {+0.02/27 56} 18. Qe4 {+0.09/23 51} Rhf8 {+0.10/29 55} 19. a3 {+0.19/26 44} f6 {-0.07/28 48} 20. exf6 {+0.20/27 50} Bxf6 {-0.01/31 57} 21. Rd3 {+0.18/28 22} Nxf3+ {-0.06/30 52} 22. Rxf3 {+0.16/30 29} Bd4 {+0.00/29 45} 23. b4 {+0.18/30 22} g6 {+0.00/31 40} 24. Ne2 {+0.20/29 45} Rxf3 {+0.00/32 39} 25. Qxf3 {+0.13/29 43} e5 {+0.00/31 39} 26. Ng3 {+0.13/28 22} Rc8 {+0.00/33 35} 27. Ne4 {+0.12/29 49} a6 {+0.12/29 35} 28. Qd3 {+0.04/28 1:06} Rc7 {+0.11/29 35} 29. Kh2 {+0.05/25 30} Ka7 {+0.21/29 33} 30. Qe2 {+0.00/26 36} Qe6 {+0.31/32 32} 31. Rd1 {+0.00/30 18} Qb3 {+0.42/28 26} 32. Rd3 {-0.07/30 28} Rc2 {+0.52/30 26} 33. Qd1 {-0.10/30 15} Qc4 {+0.49/31 29} 34. Rd2 {-0.20/29 21} Rb2 {+0.34/31 23} 35. Rxb2 {-0.15/29 28} Bxb2 {+0.26/33 25} 36. Qf3 {-0.15/29 14} Bc1 {+0.22/34 24} 37. g3 {-0.09/29 27} Bxa3 {+0.16/35 1:21} 38. Qxa3 {-0.17/29 17} Qxe4 {+0.27/34 20} 39. b5 {-0.17/30 14} Qd4 {+0.16/30 15} 40. Kg1 {-0.17/30 44} Qd8 {+0.17/32 19} 41. h4 {-0.12/28 31} Qc7 {+0.50/30 18} 42. bxa6 {-0.18/31 22} b5 {+0.45/30 16} 43. Kh2 {-0.18/30 14} e4 {+0.47/31 17} 44. Kg2 {-0.19/29 23} Qe5 {+0.73/27 13} 45. Qa5 {-0.33/29 59} Qd5 {+0.84/30 16} 46. Kh2 {-0.47/27 20} Qc4 {+0.84/31 15} 47. Kg1 {-0.65/28 33} Qc1+ {+0.73/31 16} 48. Kh2 {-0.48/34 21} Qc5 {+0.77/31 11} 49. Kg2 {-0.48/34 12} Qd5 {+0.79/31 19} 50. Kh2 {+0.00/46 20} Qc6 {+0.39/28 13} 51. Qa3 {-0.47/28 28} Qc2 {+0.68/29 23} 52. Qf8 {-0.47/29 10} Kxa6 {+0.67/29 10} 53. Kg2 {-0.47/29 10} Ka5 {+0.52/29 11} 54. Qa3+ {-0.47/30 17} Kb6 {+0.68/31 11} 55. Qd6+ {-0.47/29 10} Qc6 {+0.68/32 10} 56. Qd4+ {-0.47/31 25} Qc5 {+0.68/31 10} 57. Qf6+ {-0.47/32 41} Ka5 {+0.74/23 9} 58. Qa1+ {+0.00/32 41} {White wins on time} 1-0[/pgn]
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pohl4711
Posts: 2433
Joined: Sat Sep 03, 2011 7:25 am
Location: Berlin, Germany
Full name: Stefan Pohl

Re: Booot 6.3 Release

Post by pohl4711 »

booot wrote: Sun Jul 01, 2018 10:39 pm
Werner wrote: Sun Jul 01, 2018 11:02 am Thanks Alex,
i am sorry, I had a few games too much lost in time under Arena 3.5.1 running a 4CPU match:
Thank you Werner!
I have changed my time management , so i could add some bugs there. What exact time control did you use during this match?

Alex.
I had 2 timelosses overnight in a testrun with 3'+1“ (LittleBlitzerGUI) in 250 games (4 games running in parallel (singlethread) on a Quadcore Notebook)
I stopped the testrun until a bugfix is released.

Stefan (SPCC)
ThatsIt
Posts: 991
Joined: Thu Mar 09, 2006 2:11 pm

Re: Booot 6.3 Release

Post by ThatsIt »

After the first 200 games, 0 losses on time,
level 3'+1" ponder=on @ Shredder Classic GUI:

http://cegt.forumieren.com/t1007-testin ... 3-x64#2111

Best wishes,
G.S.
(CEGT team)
Kohflote
Posts: 219
Joined: Wed Sep 19, 2007 11:07 am
Location: Singapore

Re: Booot 6.3 Release

Post by Kohflote »

Hi Alex,

Any release for the fix on time lost (as reported in this thread) soon?

Thank you & regards,
Koh, Kah Huat
IWB
Posts: 1539
Joined: Thu Mar 09, 2006 2:02 pm

Re: Booot 6.3 Release

Post by IWB »

Hello

Normaly I don't advertise anymore but I am still impressed with a Top10 Engine beeing written in Pascal!

Booot 6.3 jumped about 80Elo from the 6.2 version on my IPON lists (www.inwoba.de). It really looks like Stockholm might see a few very interesting games :D

Thanks for the version and good luck in Sweden
Ingo

PS: I had 34 losses on time in 3300 games at 5+3, single core, Ponder ON. it really lost games in all situations (allready lost/draw/won games). My guess is that it might have gotten 16-20 point more without the "bug". But 20 points more would not have changed much statisticaly, probably a low one digit Elo number.
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Kirk
Posts: 5699
Joined: Sat Mar 11, 2006 3:44 am

Re: Booot 6.3 Release

Post by Kirk »

booot wrote: Fri Jun 29, 2018 2:17 pm Good day all!

Here is the link for the new version of my engine: https://www.dropbox.com/s/soy5ux773vm1w ... e.rar?dl=0
As usual, archive has Pascal sources and executables for x32, x64 and x64_popcnt.

This version will play in Stockholm soon. According my tests it has some good improvement (about 70-100 elo). But my tests a short, quick and unfair :-).

So, who likes Booot - just enjoy it!

Best regards,

Alex Morozov.
Hi Alex,

Will a new Booot be coming out this year? :)
“He knew all the tricks, dramatic irony, metaphor, pathos, puns, parody, litotes and... satire. He was vicious”