New uci engine: Rofchade

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flok
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Re: New uci engine: Rofchade

Post by flok » Sun Nov 11, 2018 6:50 pm

Damir wrote:
Sun Nov 11, 2018 2:55 pm
Why do you always keep asking about the source ?
Do you want to clone the engine ?
Right, that's the most logical and only reason for wanting the sources.
www.vanheusden.com: Micah / Embla / PuppetMaster / DeepBrutePos / Pos / Feeks

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lucasart
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Re: New uci engine: Rofchade

Post by lucasart » Mon Nov 12, 2018 1:41 am

Ronald wrote:
Sun Nov 11, 2018 1:37 pm
It does pretty well :D .
Rofchade will participate in the next programmers tournament of CSVN on december 1st and 2th, I am experimenting with eval to get a good version for that and was not busy with creating a new version yet.

To maybe join TCEC was a surprise so I created an intermediary version for TCEC overnight, which does pretty well so far. Time control is very short for this tournament, with so many threads getting all the workers running for every move may become relative time consuming, so perhaps engines which do this more efficiently are doing better with this time control. With longer time controls the starting time will be irrelevant. I don't know if it will do as well with longer time controls also, because I haven't done real testing at longer time controls yet.

If I am satisfied with the result of the CSVN version, I'll probably will release version 2.0 soon after.
It is indeed very strong. It will most likely qualify (with Komodo MCTS) for Division 3. I just saw a game this morning where it totally smashed Demolito!

How much eval does it have by now?
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.

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Ronald
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Re: New uci engine: Rofchade

Post by Ronald » Mon Nov 12, 2018 4:03 pm

It did pretty well indeed :D

I'm experimenting with eval and still sometimes don't understand why certain things work or the other way around. This version has eval for pawns, king safety, mobility and some threats. I don't know how much the short time control has influenced the current outcome, it certainly looks like Scorpio doesn't like short time controls with so much threads.

Rofchade is looking forward to compete against Demolito (and the other engines also) the coming period!

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