I'm still around. My "take" is that it looks promising. I did some ANN stuff in the middle 80's, working on a tracking algorithm for the air force. IE a complex radar image, where got two consecutive images and had to connect everything on the first image to its counter-part on the second. Worked OK, but the problem was "speed".AdminX wrote: ↑Thu Sep 13, 2018 11:20 pmI wish Robert Hyatt were still active on Talkchess, I would love to hear his take on LC0.Spliffjiffer wrote: ↑Thu Sep 13, 2018 11:13 pm LC0 (formerly LCZero), a new approach in computerchess to play the best chess by using a "Neural Network" instead of prunning moves away by "alpha-beta-prunning" (as current engines are based on still momentarely as SF/Houdini/Komodo are), is more or less 1 year among us and performs increadable ca 3300 elo @ CCCC1...
can u guys remember how long it took us to make the a-b-prunning approach working that well that the engines were considered GM-strengh ?
it took many....., many years....
now, with this (absolutely) amazing new concept, this "thing" (no influence by human being...it just plays the game vs itself again and again and noone has ever sayed a single thing about chess exept the rules) plays chess already (lets say: it trained chess for around 3-4 months and now is getting restarted and restarted for reasons i dont have a look for) on a level that NO human is competitive with (probably!?...still no competition was brought into life against a GM)...if u like to have a chess-engine from scratch that is superior to any contender and is build within a few months then leave solarsystem, diss the programmers and wait until it falls into your lap while trolling about their inaccuracies... but for real (imo):
in a few years at the latest i think this will be the new monument of chessprogramming (how far away from the top seats is LC0 currently, 200 elo ? lol)
does it lack of knowledge?...yes oc as a-b-engines...will it lack of knowledge in the future?...yes oc as a-b-engines(in my opinion they will stay important for tactical discourses)....will this approach overshadow the former programmers approach of alpha-beta-cutting...yes but thats normal with more efficient ways to walk...will it play ever perfect chess?...yes oc, with 32 men tablebases
This has reminded me of the early days of chess where suddenly, chess 4.0 came on the scene with a true full-width search. It became viable when CDC started to release their new cyber line of super-computers. It looks like we are at that point with ANN programming thanks to the massively parallel GPU-type advancements. So it looks promising. But it does seem to be missing basic tactical problems that will continue to hurt it until they are (somehow) fixed. Some of this will be resolved as new hardware makes larger and larger nets usable. But even without this hardware, it is certainly impressive...