It is probably too weak for Fruit right now. The eval is just material, pst and mobility.
May I know what are your changes for Linux and if I could package your Linux build as well? I currently don't have a Linux environment to make a build.
Moderators: hgm, Rebel, chrisw
It is probably too weak for Fruit right now. The eval is just material, pst and mobility.
Thanks a lot Edsel!Edsel Apostol wrote: ↑Mon Oct 01, 2018 12:26 pmI've updated the release. There are three builds now:Guenther wrote: ↑Mon Oct 01, 2018 11:08 amHello Edsel, is there any chance for a release w/o popcount?Edsel Apostol wrote: ↑Sat Sep 29, 2018 9:48 pm I've decided to release my new chess engine Invictus. It's almost 2 months old now.
Features:
...
SMP support with modified ABDADA and my own improvements (http://www.tckerrigan.com/Chess/Parallel_Search/How_To/)
NUMA support (Thanks Andrew Grant for the code)
...
pext w/ popcnt
magic w/ popcnt
magic w/o popcnt
Great, many thanks!Edsel Apostol wrote: ↑Sat Sep 29, 2018 9:48 pm I've decided to release my new chess engine Invictus. It's almost 2 months old now.
Features:
Magic bitboards with pext optimization
Iterative aspiration window search
PVS
Null move pruning
IID
SEE/MVV/LVA
Transposition table
UCI with ponder support
SMP support with modified ABDADA and my own improvements (http://www.tckerrigan.com/Chess/Parallel_Search/How_To/)
NUMA support (Thanks Andrew Grant for the code)
Material, PST and mobility eval for now
Open source and licensed under GPL3.0
Download here:
https://github.com/ed-apostol/InvictusC ... s/tag/r228
This engine should be a good starting point for other programmers wanting to write their own engine. Estimated strength is around 2400 CCRL/2200 CEGT.